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* version @ v0.3.5 * add opengl es 2.0 vs 3.0 definitions for planar and biplanar texture formats ``` #if defined(OGLES_GPGPU_OPENGL_ES3) # define OGLES_GPGPU_PLANAR_INTERNAL_FORMAT GL_R8 # define OGLES_GPGPU_PLANAR_FORMAT GL_RED # define OGLES_GPGPU_BIPLANAR_INTERNAL_FORMAT GL_RG8 # define OGLES_GPGPU_BIPLANAR_FORMAT GL_RG #else # define OGLES_GPGPU_PLANAR_INTERNAL_FORMAT GL_LUMINANCE # define OGLES_GPGPU_PLANAR_FORMAT GL_LUMINANCE # define OGLES_GPGPU_BIPLANAR_INTERNAL_FORMAT GL_LUMINANCE_ALPHA # define OGLES_GPGPU_BIPLANAR_FORMAT GL_LUMINANCE_ALPHA #endif ``` * update cmake/sugar to support platform optimizations (memtransfer_ios.{h,cpp}) on iOS when `OGLES_GPGPU_OPENGL_ES3 == ON` * toggle between `kRG` (ES 3.0) and `kLA` (ES 2.0) shader types for internal Yuv2RgbProc instantiation * removed unused include * disable platform optimized memtransfer for android, since the required system dlopen/dlsym calls are prohibited in recent android releases and PBO transfers are a fairl efficient generic option available in OpenGL es 3.0
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