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Merge branch 'develop'
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lunalawl committed Jul 7, 2024
2 parents 0d8fe4c + 6f32670 commit f1cb534
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2 changes: 2 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,9 @@ _tmpbuild
_ps2_files
_build/ps2/gen/*
_ark_ps2/songs
_ark_wii/songs
!_ark_ps2/songs/afterlife
_build/wii

main_xbox_9.ark
main_xbox_8.ark
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2 changes: 1 addition & 1 deletion README.md
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@@ -1,6 +1,6 @@
<div align="center">

<img src="dependencies/images/header.gif" width="100%" alt="Header GIF">
<img src="dependencies/images/header.png" width="100%" alt="Header GIF">

# Downloads and install instructions have been moved to our [website](https://rb2deluxe.neocities.org/)!

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136 changes: 134 additions & 2 deletions _ark/(..)/(..)/system/run/band/band_objects.dta
Original file line number Diff line number Diff line change
Expand Up @@ -434,7 +434,24 @@
object
(class Environ)
(help
"environment override for this target during this shot")))))
"environment override for this target during this shot"))
#ifdef HX_WII
(lod_override
bool
(help
"Force target to least-detailed LOD"))
(outfit_hides
bitfield
(list
{if_else
{$this
has
(outfit_list)}
{$this outfit_list}
()})
(help
"Hide specified character outfits"))
#endif)))
(triggers
(array
(struct
Expand Down Expand Up @@ -473,6 +490,12 @@
int
(help
"30fps maximum duration for this shot, 0 is infinite"))
#ifdef HX_WII
(fps_override
bool
(help
"Force world to render at 20Hz when 3 or more gem tracks are in play (Wii only)"))
#endif
(store
script
(script
Expand Down Expand Up @@ -511,6 +534,22 @@
"kValidDramatic"
"kValidRocker"
"kValidSpazz"))
#ifdef HX_WII
(outfit_list
("kOutfitHideHair"
"kOutfitHideHeads"
"kOutfitHideFaceHair"
"kOutfitHideGlasses"
"kOutfitHideTorso"
"kOutfitHideHands"
"kOutfitHideLegs"
"kOutfitHideFeet"
"kOutfitHideWrist"
"kOutfitHideBass"
"kOutfitHideGuitar"
"kOutfitHideMic"
"kOutfitHideDrum"))
#endif
(worst FALSE)
(editor
(bass_focus
Expand Down Expand Up @@ -742,6 +781,7 @@
{$char reset_hair})
(update_overlay
#ifndef _SHIP
#ifndef WII_OUTPUTONLY
{rnd
reflect
camera
Expand Down Expand Up @@ -791,11 +831,14 @@
" postprocess: "
[postprocess]}}
"\n"}}
#endif
#endif)
(start_shot
#ifndef _SHIP
#ifndef WII_OUTPUTONLY
{$this update_overlay}
#endif
#endif
{if
[play_anim]
{[play_anim]
Expand Down Expand Up @@ -1278,6 +1321,7 @@
[abs_regulate])})
(start_shot
#ifndef _SHIP
#ifndef WII_OUTPUTONLY
{rnd
reflect
camera
Expand All @@ -1287,6 +1331,7 @@
" category:"
[category]
"\n"}}
#endif
#endif)
(stop_shot
{foreach_int
Expand Down Expand Up @@ -4445,4 +4490,91 @@
(challenge_list
object
(class BandList)))
(types))
(types))
#ifdef HX_WII
(ScoreboardDir
(description
"In-game scoreboard")
(superclasses RndDir)
(types)
(editor
(reset
script
(script
{$this reset}))
(test_score
float
(post_sync
{$this
set_score
[test_score]})
(help
"Current score."))
(test_stars
float
(post_sync
{$this
set_num_stars
[test_stars]}))
(test_opponent_score
float
(post_sync
{$this
set_opponent_score
[test_opponent_score]})
(help
"BotB opponent's total score."))
(sound
bool
"Play a sound when the stars change")
(config
symbol
(list
(normal botb botb_star))
(post_sync
{$this
set_config
[config]}))
(stars
(array
object
(class RndDir)))))
(BandPowerMeterDir
(description
"Overdrive power meter")
(superclasses RndDir)
(types)
(editor
(initialize
script
(script
{$this reset}
{$this set_showing TRUE}))
(test_energy
float
(post_sync
{$this
set_energy
[test_energy]
[state]
guitar}))
(energy_added
script
(script
{$this energy_added}))
(energy_ready
script
(script
{$this energy_ready guitar}))
(stop
script
(script
{$this stop_deploy}))
(disable_overdrive
script
(script
{$this set_no_overdrive}))
(vocal_meter
bool
(read_only TRUE))))
#endif
4 changes: 1 addition & 3 deletions _ark/config/band.dta
Original file line number Diff line number Diff line change
Expand Up @@ -742,9 +742,7 @@
#endif)
(tips
(#include tips.dta
#ifndef HX_WII
#include tips_updates.dta
#endif))
#include tips_updates.dta))
(loading_screens
(#include loading_screens.dta))
(videos
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39 changes: 38 additions & 1 deletion _ark/config/beatmatch_controller.dta
Original file line number Diff line number Diff line change
Expand Up @@ -52,4 +52,41 @@
(slots kPad_X 0 kPad_R2 1 kPad_R1 2 kPad_L1 3 kPad_L2 4)
(force_mercury kPad_Select))
(midi_drums
(slots kPad_L2 0 kPad_R2 0 kPad_L1 1 kPad_R1 2 kPad_R2 3 kPad_X 4))
(slots kPad_L2 0 kPad_R2 0 kPad_L1 1 kPad_R1 2 kPad_R2 3 kPad_X 4))
#ifdef HX_WII
(wii_guitar
(slots 6 0 5 1 4 2 7 3 2 4)
(shift_button 0)
(controller_style hx_wii)
(force_mercury kPad_Select))
(wii_drums
(dpad_for_navigation FALSE)
(slots 2 0 5 1 4 2 7 3 6 4)
(velocity_pressures
(1 kPad_Circle)
(2 kPad_Tri)
(3 kPad_Square)
(4 kPad_X))
(force_mercury kPad_Select))
(wii_rodrums
(dpad_for_navigation FALSE)
(slots 2 0 5 1 4 2 7 3 3 3 6 4)
(velocity_pressures
(1 kPad_Circle)
(2 kPad_Tri)
(3 kPad_Square)
(4 kPad_X))
(force_mercury kPad_Select))
(gamecube
(dpad_for_navigation FALSE)
(slots 6 0 5 1 4 2 7 3 2 4)
(force_mercury kPad_Select))
(wii_remote
(dpad_for_navigation FALSE)
(slots 6 0 5 1 4 2 7 3 2 4)
(force_mercury kPad_Select))
(wii_classic
(dpad_for_navigation FALSE)
(slots 6 0 5 1 4 2 7 3 2 4)
(force_mercury kPad_Select))
#endif
59 changes: 58 additions & 1 deletion _ark/config/beatmatcher.dta
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
($world halfbeat)})
(beat
DX_COUNTDOWN_TRACKER
{unless {> {gamecfg get practice_speed} 0} {if {is_leader_local} {session send_msg_to_all {` (beatmatch set_music_speed {, $speedmod}) kNetReliable}}}}
{unless {> {gamecfg get practice_speed} 0} {if {is_leader_local} {session send_msg_to_all {` (beatmatch set_music_speed {, $speedmod}) kNetReliable} kNetReliable}}}
{unless {> {gamecfg get practice_speed} 0} {beatmatch set_music_speed $speedmod}}
{if_else
$world
Expand Down Expand Up @@ -165,6 +165,62 @@
(0 2 3)
(0 2 3)))
#else
#ifdef HX_WII
(drums2
((0)
(1)
(2 3)
(2 3)
(2 3)))
(drums2easy
((0)
(1 2 3)
(1 2 3)
(1 2 3)
(1 2 3)))
(drums2easynokick
((0)
(1 2 3)
(0 1 2 3)
(0 1 2 3)
(0 1 2 3)))
(drums2easysnareonly
((0)
(0 1 2 3)
(0 2 3)
(0 2 3)
(0 2 3)))
(drums2d
((0)
(2 3)
(1)
(2 3)
(2 3)))
(drums3
((0)
(1)
(2 3)
(2 3)
(2 3)))
(drums3d
((0)
(2 3)
(1)
(2 3)
(2 3)))
(drums3easy
((0)
(1 2 3)
(1 2 3)
(1 2 3)
(1 2 3)))
(drums3easynokick
((0)
(1 2 3)
(0 1 2 3)
(0 1 2 3)
(0 1 2 3)))
#else
(drums2
((0)
(1 2)
Expand Down Expand Up @@ -220,6 +276,7 @@
(0 1 4 5)
(0 1 4 5)))
#endif
#endif
(drums4
((0)
(1 2)
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