This Application Supports The Following Algorithms:
The Father Of Pathfinding Algorithms; Guarantees The Shortest Path..
Arguably The Best Pathfinding Algorithm; Uses Heuristics To Guarantee The Shortest Path.. Much Faster Than Dijkstra's Algorithm..
A Faster, More Heuristic-Heavy Version Of A*; Does Not Guarantee The Shortest Path..
A Mixture Of Dijkstra's Algorithm & A*; Does Not Guarantee The Shortest Path..
The Fastest, More Heuristic-Heavy Version Of Swarm; Does Not Guarantee The Shortest Path..
Swarm From Both Sides; Does Not Guarantee The Shortest Path..
A Great Algorithm; Guarantees The Shortest Path..
A Very Bad Algorithm For Pathfinding; Does Not Guarantee The Shortest Path..
On Top Of The Pathfinding Algorithms Listed Above, I Implemented A Recursive Division Maze Generation Algorithm..