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add bone items, tweak tiles and fix foreground level issues
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8bitgentleman committed Sep 22, 2015
1 parent ad92631 commit 01a1547
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94 changes: 47 additions & 47 deletions src/maps/forest-2.tmx
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
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Expand Down Expand Up @@ -98,186 +98,186 @@
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<properties>
<property name="direction" value="right"/>
<property name="enemytype" value="monkey"/>
Expand Down
42 changes: 35 additions & 7 deletions src/maps/valley-2.tmx
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="200" height="42" tilewidth="24" tileheight="24">
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<properties>
<property name="offset" value="28"/>
<property name="overworldName" value="valley_1"/>
Expand Down Expand Up @@ -83,20 +83,20 @@
</layer>
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<properties>
Expand Down Expand Up @@ -190,9 +190,7 @@
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<properties>
Expand Down Expand Up @@ -516,8 +514,38 @@
<property name="quest" value="Aliens! - Regroup with the alien at Chili Fields"/>
</properties>
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Expand Down
38 changes: 34 additions & 4 deletions src/maps/valley-chili-fields-2.tmx
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
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<properties>
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<property name="overworldName" value="valley_1"/>
Expand Down Expand Up @@ -138,7 +138,7 @@
</layer>
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<layer name="fence" width="110" height="40">
Expand All @@ -149,12 +149,12 @@
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<layer name="collision" width="110" height="40" visible="0">
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<objectgroup color="#000000" name="nodes">
<object type="liquid" x="696" y="888" width="1128" height="72">
<properties>
<property name="drag" value="true"/>
Expand Down Expand Up @@ -330,5 +330,35 @@
<property name="enemytype" value="frog"/>
</properties>
</object>
<object name="bone" type="material" x="912" y="576" width="24" height="24">
<properties>
<property name="sprite" value="skull"/>
</properties>
</object>
<object name="bone" type="material" x="840" y="792" width="24" height="24">
<properties>
<property name="sprite" value="skull"/>
</properties>
</object>
<object name="bone" type="material" x="1200" y="672" width="24" height="24">
<properties>
<property name="sprite" value="skull"/>
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<property name="sprite" value="skull"/>
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<property name="sprite" value="skull"/>
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<properties>
<property name="sprite" value="skull"/>
</properties>
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</map>
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