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# 代码结构 | ||
进入相应文件夹查看 Readme.md 了解细节。 | ||
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## core | ||
引擎的核心代码,实现多线程执行框架,多态数据管理器,线程间信息传递等基础功能。 | ||
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## base | ||
封装基本的 Ruby 和 SDL2 功能。这些功能跟具体的业务(游戏引擎)无关。 | ||
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## rmxp | ||
RMXP 各功能及数据结构的具体实现。 | ||
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## script | ||
存放所有的 Ruby 脚本。 | ||
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## shader | ||
# 代码结构 | ||
进入相应文件夹查看 Readme.md 了解细节。 | ||
|
||
## core | ||
引擎的核心代码,实现多线程执行框架,多态数据管理器,线程间信息传递等基础功能。 | ||
|
||
## base | ||
封装基本的 Ruby 和 SDL2 功能。这些功能跟具体的业务(游戏引擎)无关。 | ||
|
||
## rmxp | ||
RMXP 各功能及数据结构的具体实现。 | ||
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||
## script | ||
存放所有的 Ruby 脚本。 | ||
|
||
## shader | ||
Pixel shader 的 HLSL 脚本和编译后的 .h 文件。 |
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@@ -1,2 +1,2 @@ | ||
# Base 代码结构 | ||
Base 封装基本的 Ruby 和 SDL2 功能,并提供框架的初始化、退出等与具体的业务无关的功能。 | ||
# Base 代码结构 | ||
Base 封装基本的 Ruby 和 SDL2 功能,并提供框架的初始化、退出等与具体的业务无关的功能。 |
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# Core 代码结构 | ||
Core 是引擎的核心代码,实现协作执行框架,多态数据管理器,线程间信息传递等基础功能。 | ||
# Core 代码结构 | ||
Core 是引擎的核心代码,实现协作执行框架,多态数据管理器,线程间信息传递等基础功能。 |
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# Ext 代码结构 | ||
Ext 实现了 RMXP 默认功能以外的功能。 | ||
# Ext 代码结构 | ||
Ext 实现了 RMXP 默认功能以外的功能。 |
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