Skip to content

guusw/unnamed-sdvx-clone

Repository files navigation

Unnamed SDVX clone

A game based on KShoot and SDVX.

Demo Videos (Song Select/ Gameplay / Realtime effects):

Song Select Video Gameplay Video Realtime Effects Video

THIS REPO IS UNMAINTAINED

Check out https://github.com/Drewol/unnamed-sdvx-clone instead for current development efforts on this project

Current features:

  • Basic GUI (Buttons, Sliders, Scroll Boxes)
  • OGG/MP3 Audio streaming (with preloading for gameplay performance)
  • Loading KShoot format maps (*.ksh) (1.6 supported)
  • Functional gameplay and scoring
  • Autoplay
  • Basic controller support (Still some issues with TC+)
  • Changable settings and key mapping in configuration file
  • Real time sound effect and effect track support
  • Song database for near-instant game startup (sqlite3)
  • Song database searching
  • Linux/Windows support

Features currently on hold / in progress:

  • GUI System rewrite
  • Saving of local scores
  • Song select UI/Controls to change hispeed and other game settings

How to build:

  • Install CMake (https://cmake.org/download/)
  • linux check 'build.linux' for libraries to install
  • Run 'cmake .' from the root of the project
  • windows build the generated visual studio project 'FX.sln'
  • linux run 'make' from the project root
  • Binaries get build to the 'bin' folder, run the excutable from there
  • windows to run from visual studio, goto properties for Main > Debugging > Working Directory and set it to $(OutDir) or ..\bin

How to run:

  • Just run Main_Release or Main_Debug from within the bin folder
  • You can also run the application with the full path to a .ksh file as the first argument to play that map immediatly, this can be combined with any of the additional command line switches below.

Additional command line parameters:

  • '-mute' mutes all audio output
  • '-autoplay' no user input required
  • '-autoskip' automatically skips song intro's
  • '-convertmaps' allows converting a loading maps to a binary format that loads faster (experimental, not feature complete)
  • '-debug' used to show relevant debug info in game such as hit timings, and scoring debug info.
  • '-test' runs test scene, only used for development purposed without running the game.
  • '-autobuttons' makes all BT/FX object be played automatically. so you only have to control the lasers

Game Controls (Customizable, read Readme_Input.txt):

  • White buttons = [S] [D] [K] [L]
  • Yellow notes = [C] [M]
  • Left Laser = [W] [E] Move left / move right respectively
  • Right Laser = [O] [P]
  • Back to song select [Esc]

Song Select Controls:

  • Use the arrow keys to select a song and difficulty
  • Use [Page Down]/[Page Up] to scroll faster
  • Press [Enter] to start a song
  • Press [Ctrl]+[Enter] to start autoplay
  • Use the Search bar on the top to search for songs.

The folder that is scanned for songs can be changed in the "Main.cfg" file (songfolder = "path to my song folder"). If anything breaks in the song database delete "maps.db"

About

A rhythm game written in C++

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 4

  •  
  •  
  •  
  •  

Languages