Skip to content

Commit

Permalink
fix uninitialized variable on ES2 devices
Browse files Browse the repository at this point in the history
On ES2 devices (or in forceES2 mode), we emulate the sRGB swapchain
in the shader if the h/w doesn't support it. In that case, the emulation
is controlled by a uniform that technically lives in the frameUniforms
block. However, the frameUniforms buffer is not updated, instead,
the uniform is manually set. Unfortunately, the UBO emulation
overrides it with the uninitialized variable.

BUGS=[377913730]
  • Loading branch information
pixelflinger committed Nov 12, 2024
1 parent b990652 commit 61c4df9
Show file tree
Hide file tree
Showing 4 changed files with 36 additions and 31 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -112,7 +112,13 @@ class MainActivity : Activity() {
}

private fun setupFilament() {
engine = Engine.Builder().featureLevel(Engine.FeatureLevel.FEATURE_LEVEL_0).build()
val config = Engine.Config()
//config.forceGLES2Context = true

engine = Engine.Builder()
.config(config)
.featureLevel(Engine.FeatureLevel.FEATURE_LEVEL_0)
.build()
renderer = engine.createRenderer()
scene = engine.createScene()
view = engine.createView()
Expand All @@ -123,7 +129,9 @@ class MainActivity : Activity() {
scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)

// post-processing is not supported at feature level 0
view.isPostProcessingEnabled = false
if (engine.activeFeatureLevel == Engine.FeatureLevel.FEATURE_LEVEL_0) {
view.isPostProcessingEnabled = false
}

// Tell the view which camera we want to use
view.camera = camera
Expand Down
18 changes: 8 additions & 10 deletions filament/backend/src/opengl/OpenGLContext.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -614,7 +614,7 @@ FeatureLevel OpenGLContext::resolveFeatureLevel(GLint major, GLint minor,
featureLevel = FeatureLevel::FEATURE_LEVEL_2;
if (gets.max_texture_image_units >= MAX_FRAGMENT_SAMPLER_COUNT &&
gets.max_combined_texture_image_units >=
(MAX_FRAGMENT_SAMPLER_COUNT + MAX_VERTEX_SAMPLER_COUNT)) {
(MAX_FRAGMENT_SAMPLER_COUNT + MAX_VERTEX_SAMPLER_COUNT)) {
featureLevel = FeatureLevel::FEATURE_LEVEL_3;
}
}
Expand All @@ -623,15 +623,13 @@ FeatureLevel OpenGLContext::resolveFeatureLevel(GLint major, GLint minor,
# ifndef IOS // IOS is guaranteed to have ES3.x
else if (UTILS_UNLIKELY(major == 2)) {
// Runtime OpenGL version is ES 2.x
# if defined(BACKEND_OPENGL_LEVEL_GLES30)
// mandatory extensions (all supported by Mali-400 and Adreno 304)
assert_invariant(exts.OES_depth_texture);
assert_invariant(exts.OES_depth24);
assert_invariant(exts.OES_packed_depth_stencil);
assert_invariant(exts.OES_rgb8_rgba8);
assert_invariant(exts.OES_standard_derivatives);
assert_invariant(exts.OES_texture_npot);
# endif
// note: mandatory extensions (all supported by Mali-400 and Adreno 304)
// OES_depth_texture
// OES_depth24
// OES_packed_depth_stencil
// OES_rgb8_rgba8
// OES_standard_derivatives
// OES_texture_npot
featureLevel = FeatureLevel::FEATURE_LEVEL_0;
}
# endif // IOS
Expand Down
33 changes: 15 additions & 18 deletions filament/backend/src/opengl/OpenGLDriver.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -394,24 +394,21 @@ void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
}

bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
if (UTILS_UNLIKELY(mBoundProgram == p)) {
// program didn't change, don't do anything.
return true;
}

// compile/link the program if needed and call glUseProgram
bool const success = p->use(this, mContext);
assert_invariant(success == p->isValid());

if (success) {
// TODO: we could even improve this if the program could tell us which of the descriptors
// bindings actually changed. In practice, it is likely that set 0 or 1 might not
// change often.
decltype(mInvalidDescriptorSetBindings) changed;
changed.setValue((1 << MAX_DESCRIPTOR_SET_COUNT) - 1);
mInvalidDescriptorSetBindings |= changed;

mBoundProgram = p;
bool success = true;
if (mBoundProgram != p) {
// compile/link the program if needed and call glUseProgram
success = p->use(this, mContext);
assert_invariant(success == p->isValid());
if (success) {
// TODO: we could even improve this if the program could tell us which of the descriptors
// bindings actually changed. In practice, it is likely that set 0 or 1 might not
// change often.
decltype(mInvalidDescriptorSetBindings) changed;
changed.setValue((1 << MAX_DESCRIPTOR_SET_COUNT) - 1);
mInvalidDescriptorSetBindings |= changed;

mBoundProgram = p;
}
}

if (UTILS_UNLIKELY(mContext.isES2() && success)) {
Expand Down
4 changes: 3 additions & 1 deletion filament/backend/src/opengl/OpenGLProgram.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -255,7 +255,9 @@ void OpenGLProgram::updateUniforms(
for (size_t i = 0, c = records.uniforms.size(); i < c; i++) {
Program::Uniform const& u = records.uniforms[i];
GLint const loc = records.locations[i];
if (loc < 0) {
// mRec709Location is special, it is handled by setRec709ColorSpace() and the corresponding
// entry in `buffer` is typically not initialized, so we skip it.
if (loc < 0 || loc == mRec709Location) {
continue;
}
// u.offset is in 'uint32_t' units
Expand Down

0 comments on commit 61c4df9

Please sign in to comment.