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add components for the cyberball example
PiperOrigin-RevId: 588017371 Change-Id: I167650a3806705f8b5e7381f9b58938029ef0963
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# Copyright 2023 DeepMind Technologies Limited. | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# https://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
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"""This construct track the status and location of the ball.""" | ||
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from collections.abc import Callable, Sequence | ||
import datetime | ||
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from concordia.associative_memory import associative_memory | ||
from concordia.document import interactive_document | ||
from concordia.language_model import language_model | ||
from concordia.typing import component | ||
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class BallStatus(component.Component): | ||
"""Tracks the status of the ball.""" | ||
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def __init__( | ||
self, | ||
clock_now: Callable[[], datetime.datetime], | ||
model: language_model.LanguageModel, | ||
memory: associative_memory.AssociativeMemory, | ||
player_names: Sequence[str], | ||
verbose: bool = False, | ||
): | ||
self._memory = memory | ||
self._model = model | ||
self._state = '' | ||
self._player_names = player_names | ||
self._partial_states = {name: '' for name in self._player_names} | ||
self._verbose = verbose | ||
self._history = [] | ||
self._clock_now = clock_now | ||
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def name(self) -> str: | ||
return 'Status of the ball' | ||
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def state(self) -> str: | ||
return self._state | ||
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def get_history(self): | ||
return self._history.copy() | ||
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def get_last_log(self): | ||
if self._history: | ||
return self._history[-1].copy() | ||
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def partial_state( | ||
self, | ||
player_name: str, | ||
) -> str: | ||
"""Return a player-specific view of the ball's state.""" | ||
return self._partial_states[player_name] | ||
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def update(self) -> str: | ||
self._state = '\n' | ||
self._partial_states = {name: '' for name in self._player_names} | ||
per_player_prompt = {} | ||
for player_name in self._player_names: | ||
query = f'{player_name}' | ||
mems = ( | ||
'\n'.join( | ||
self._memory.retrieve_associative(query, k=10, add_time=True) | ||
) | ||
+ '\n' | ||
) | ||
prompt = interactive_document.InteractiveDocument(self._model) | ||
prompt.statement(f'Events:\n{mems}') | ||
time_now = self._clock_now().strftime('[%d %b %Y %H:%M:%S]') | ||
prompt.statement(f'The current time is: {time_now}\n') | ||
ball_location = prompt.open_question( | ||
'Given the above events and their time, who has the ball now?' | ||
) | ||
per_player_prompt[player_name] = prompt.view().text().splitlines() | ||
if self._verbose: | ||
print(prompt.view().text()) | ||
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# Indent player status outputs. | ||
state_string = f' {ball_location} has the ball.' | ||
self._partial_states[player_name] = state_string | ||
self._state = self._state + state_string | ||
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update_log = { | ||
'date': self._clock_now(), | ||
'state': self._state, | ||
'partial states': self._partial_states, | ||
'per player prompts': per_player_prompt, | ||
} | ||
self._history.append(update_log) | ||
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return self._state |
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