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Add 3 unit tests for packed arrays #2328

Add 3 unit tests for packed arrays

Add 3 unit tests for packed arrays #2328

Triggered via pull request September 25, 2024 13:35
Status Cancelled
Total duration 4m 17s
Artifacts 6

ci.yml

on: pull_request
🐧 Build (Linux, GCC, CMake)
3m 52s
🐧 Build (Linux, GCC, CMake)
🐧 Build (Linux, GCC, CMake Ninja)
3m 52s
🐧 Build (Linux, GCC, CMake Ninja)
🏁 Build (Windows, MSVC, CMake)
3m 42s
🏁 Build (Windows, MSVC, CMake)
Matrix: build
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9 errors and 8 warnings
🐧 Linux (GCC)
Process completed with exit code 1.
🏁 Windows (x86_64, MinGW)
Canceling since a higher priority waiting request for 'ci-Ivorforce-test-packed-manipulation-refs/pull/1606/merge' exists
🏁 Windows (x86_64, MinGW)
The operation was canceled.
🏁 Build (Windows, MSVC, CMake)
Canceling since a higher priority waiting request for 'ci-Ivorforce-test-packed-manipulation-refs/pull/1606/merge' exists
🏁 Build (Windows, MSVC, CMake)
The operation was canceled.
🐧 Build (Linux, GCC, CMake Ninja)
Canceling since a higher priority waiting request for 'ci-Ivorforce-test-packed-manipulation-refs/pull/1606/merge' exists
🐧 Build (Linux, GCC, CMake Ninja)
The operation was canceled.
🐧 Build (Linux, GCC, CMake)
Canceling since a higher priority waiting request for 'ci-Ivorforce-test-packed-manipulation-refs/pull/1606/merge' exists
🐧 Build (Linux, GCC, CMake)
The operation was canceled.
🍏 iOS (arm64)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache/restore@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🐧 Linux (GCC, Double Precision)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache/restore@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🌐 Web (wasm32)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache/restore@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🍎 macOS (universal)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache/restore@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
πŸ€– Android (arm64)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache/restore@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🐧 Linux (GCC)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache/restore@v3, dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🏁 Windows (x86_64, MSVC)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache/restore@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "godot-cpp-android-arm64-release", "godot-cpp-ios-arm64-release", "godot-cpp-linux-glibc2.27-x86_64-double-release", "godot-cpp-macos-universal-release", "godot-cpp-web-wasm32-release", "godot-cpp-windows-msvc2019-x86_64-release". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
godot-cpp-android-arm64-release
75.3 MB
godot-cpp-ios-arm64-release
36.3 MB
godot-cpp-linux-glibc2.27-x86_64-double-release
79.1 MB
godot-cpp-macos-universal-release
73.3 MB
godot-cpp-web-wasm32-release
40 MB
godot-cpp-windows-msvc2019-x86_64-release
115 MB