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fix(gear-programs): Use local idl file in windows env (#123)
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Original file line number | Diff line number | Diff line change |
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constructor { | ||
New : (name: str, symbol: str, decimals: u8); | ||
}; | ||
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service Vft { | ||
Burn : (from: actor_id, value: u256) -> bool; | ||
GrantAdminRole : (to: actor_id) -> null; | ||
GrantBurnerRole : (to: actor_id) -> null; | ||
GrantMinterRole : (to: actor_id) -> null; | ||
Mint : (to: actor_id, value: u256) -> bool; | ||
RevokeAdminRole : (from: actor_id) -> null; | ||
RevokeBurnerRole : (from: actor_id) -> null; | ||
RevokeMinterRole : (from: actor_id) -> null; | ||
Approve : (spender: actor_id, value: u256) -> bool; | ||
Transfer : (to: actor_id, value: u256) -> bool; | ||
TransferFrom : (from: actor_id, to: actor_id, value: u256) -> bool; | ||
query Admins : () -> vec actor_id; | ||
query Burners : () -> vec actor_id; | ||
query Minters : () -> vec actor_id; | ||
query Allowance : (owner: actor_id, spender: actor_id) -> u256; | ||
query BalanceOf : (account: actor_id) -> u256; | ||
query Decimals : () -> u8; | ||
query Name : () -> str; | ||
query Symbol : () -> str; | ||
query TotalSupply : () -> u256; | ||
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events { | ||
Minted: struct { to: actor_id, value: u256 }; | ||
Burned: struct { from: actor_id, value: u256 }; | ||
Approval: struct { owner: actor_id, spender: actor_id, value: u256 }; | ||
Transfer: struct { from: actor_id, to: actor_id, value: u256 }; | ||
} | ||
}; |