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Extended bullet-featurestone implementation to
support these features related to nested models:
* ConstructSdfJoint (limited to creating fixed joints
to the world)
* ConstructSdfNestedModel
* GetNestedModelFromModel
* WorldModelFeature
* RemoveEntities
The nested models are currently added to a single
multibody since bullet-featherstone does not currently
support joints between two different multibodies.
The nested model keeps a shared ptr to the root link's
btMultibody.
With the addition of the above features, more common
tests are now being run using bullet-feathersone plugin.
Closes#546, #547.
Signed-off-by: Shameek Ganguly <[email protected]>
Signed-off-by: Steve Peters <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Co-authored-by: Shameek Ganguly <[email protected]>
Co-authored-by: Steve Peters <[email protected]>
Part of #545.
Desired behavior
Implement the
gz::physics::WorldModelFeature
in bullet-featherstone.Alternatives considered
Implementation suggestion
Reference implementation from dartsim plugin.
Additional context
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