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Replace GTS with CDT
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Signed-off-by: Michael Carroll <[email protected]>
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mjcarroll committed Jul 24, 2024
1 parent 3930407 commit 93f0118
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Showing 23 changed files with 6,699 additions and 792 deletions.
7 changes: 0 additions & 7 deletions CMakeLists.txt
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Expand Up @@ -67,15 +67,8 @@ endif()
gz_find_package(FreeImage VERSION 3.9
REQUIRED_BY graphics
PRIVATE_FOR graphics)

#------------------------------------
# Find GNU Triangulation Surface Library
gz_find_package(
GTS PRETTY gts PURPOSE "GNU Triangulation Surface library"
REQUIRED_BY graphics
PRIVATE_FOR graphics)

#------------------------------------
# Find GDAL
gz_find_package(GDAL VERSION 3.0
PKGCONFIG gdal
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45 changes: 45 additions & 0 deletions graphics/include/gz/common/DelaunayTriangulation.hh
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/*
* Copyright (C) 2024 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

#ifndef GZ_COMMON_DELAUNAYTRIANGULATION_HH_
#define GZ_COMMON_DELAUNAYTRIANGULATION_HH_

#include <vector>

#include <gz/math/Vector2.hh>

#include <gz/common/graphics/Export.hh>


namespace gz::common
{
class SubMesh;

/// \brief Perform delaunay triangulation on input vertices.
/// \param[in] _vertices A list of all vertices
/// \param[in] _edges A list of edges. Each edge is made of 2 vertex
/// indices from _vertices
/// \param[out] _submesh A submesh that will be populated with the
/// resulting triangles.
/// \return True on success.
bool GZ_COMMON_GRAPHICS_VISIBLE DelaunayTriangulation(
const std::vector<gz::math::Vector2d> &_vertices,
const std::vector<gz::math::Vector2i> &_edges,
gz::common::SubMesh *_submesh);

} // namespace gz::common
#endif // GZ_COMMON_DELAUNAYTRIANGULATION_HH_
64 changes: 0 additions & 64 deletions graphics/include/gz/common/GTSMeshUtils.hh

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70 changes: 0 additions & 70 deletions graphics/include/gz/common/MeshCSG.hh

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10 changes: 0 additions & 10 deletions graphics/include/gz/common/MeshManager.hh
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Expand Up @@ -270,16 +270,6 @@ namespace gz
/// \param[in] _scale scaling factor for the camera
public: void CreateCamera(const std::string &_name, const float _scale);

/// \brief Create a boolean mesh from two meshes
/// \param[in] _name the name of the new mesh
/// \param[in] _m1 the parent mesh in the boolean operation
/// \param[in] _m2 the child mesh in the boolean operation
/// \param[in] _operation the boolean operation applied to the two meshes
/// \param[in] _offset _m2's pose offset from _m1
public: void CreateBoolean(const std::string &_name, const Mesh *_m1,
const Mesh *_m2, const int _operation,
const gz::math::Pose3d &_offset = gz::math::Pose3d::Zero);

/// \brief Perform convex decomposition on a submesh.
/// The submesh is decomposed into multiple convex submeshes. The output
/// submeshes contain vertices and indices but texture coordinates
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