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Refactor 2d render pipeline #1708

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merged 154 commits into from
Jun 19, 2024

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@singlecoder singlecoder commented Aug 22, 2023

@cptbtptpbcptdtptp
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cptbtptpbcptdtptp commented Aug 28, 2023

There is a doubt that the current BatchManager is subordinate to the Camera. When the number of cameras increases, the memory occupied by Batch2D will also increase multiple times.
image
The same is true for SpriteMaskBatcher

@singlecoder singlecoder changed the base branch from dev/1.1 to main September 13, 2023 09:46
@GuoLei1990 GuoLei1990 merged commit fd4ec24 into galacean:dev/1.3 Jun 19, 2024
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@GuoLei1990 GuoLei1990 added the enhancement New feature or request label Jun 19, 2024
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Optimize 2D rendering pipeline
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