Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mymaster enhanced icons #105

Closed
wants to merge 45 commits into from

Conversation

wdaniau
Copy link
Contributor

@wdaniau wdaniau commented Feb 5, 2023

Hi,
this pull request might be a little too much to be accepted ;-). By the way, it contains the pending #101 (which adresses #40) and #102 .
This also adresses #74.
This is my current version, and the way I like to use it. It is available as an ubuntu package fstl-e under ppa:wdaniau/custom . An AppImage and a Windows binary can also be found in the releases on my github fork.

screenshot_fstl-e_20230205

I have added a toolbar as I usually find this easier to use than searching the menus.
I also changed all the shortcuts to simple "one key" shortcuts :
Q : Quit
O : Open
R : Reload
P : Draw Mode Settings (P comes from Preferences)
A : Draw Axes
M : Show/Hide Menu (and Toolbar as well)
S : Save Screenshot
F : Toggle Fullscreen
W : Toggle wireframe on top of new shader (see below)

Left : load previous stl file
Right : load next stl file
Up : Use next shader
Down : Use previous shader
( The last two adresses #89 )

I also added a menu with some predefined viewport sizes to help saving screenshots of a given size.

Also added an option in the new shader to draw wireframe on top of it ( adresses #95 ).
screenshot_fstl-e_20230212

Save and restore hide menu state ( adresses #90 )

Will.

Added a "Draw Mode Settings" entry in View menu. It is enabled if settings are available
for the current draw mode.
Added a "Draw Mode Settings" entry in View menu. It is enabled if settings are available
for the current draw mode.
…nd down keys.

Added :
A : Toggle Draw axes
S : Take Screenshot
Up : Use next shader
Down : use previous shader
Modified :
M : Toggle Menu (was Ctrl Shift C)
F : Toggle Fullscreen (was F11)
Add some action in the window widget so the shortcuts will be available
even when the menu bar is hidden.
The toolbar is toggled with the menu.
Usefull to save given size screenshots.
@DeveloperPaul123
Copy link
Member

Thank you for proposing this, but as you speculated, this PR is a bit too large to merge. If you want to propose PRs for individual features that is more feasible IMO.

I think I'd like to create a shortcut system as well as a shader plugin system which will address some of the features you have included in this PR.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants