Skip to content

Commit

Permalink
sokol_imgui.h: update d3d11 shader blobs
Browse files Browse the repository at this point in the history
  • Loading branch information
floooh committed Oct 15, 2024
1 parent 61a5acc commit e04b442
Showing 1 changed file with 82 additions and 2 deletions.
84 changes: 82 additions & 2 deletions util/sokol_imgui.h
Original file line number Diff line number Diff line change
Expand Up @@ -1902,7 +1902,54 @@ static const uint8_t _simgui_fs_source_metal_sim[436] = {
0x7d,0x0a,0x0a,0x00,
};
#elif defined(SOKOL_D3D11)
FIXME!
/*
cbuffer vs_params : register(b0)
{
float2 _22_disp_size : packoffset(c0);
};
static float4 gl_Position;
static float2 position;
static float2 uv;
static float2 texcoord0;
static float4 color;
static float4 color0;
struct SPIRV_Cross_Input
{
float2 position : TEXCOORD0;
float2 texcoord0 : TEXCOORD1;
float4 color0 : TEXCOORD2;
};
struct SPIRV_Cross_Output
{
float2 uv : TEXCOORD0;
float4 color : TEXCOORD1;
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = float4(((position / _22_disp_size) - 0.5f.xx) * float2(2.0f, -2.0f), 0.5f, 1.0f);
uv = texcoord0;
color = color0;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
position = stage_input.position;
texcoord0 = stage_input.texcoord0;
color0 = stage_input.color0;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output.uv = uv;
stage_output.color = color;
return stage_output;
}
*/
static const uint8_t _simgui_vs_bytecode_hlsl4[892] = {
0x44,0x58,0x42,0x43,0x0d,0xbd,0x9e,0x9e,0x7d,0xc0,0x2b,0x54,0x88,0xf9,0xca,0x89,
0x32,0xe4,0x0c,0x59,0x01,0x00,0x00,0x00,0x7c,0x03,0x00,0x00,0x05,0x00,0x00,0x00,
Expand Down Expand Up @@ -1961,6 +2008,40 @@ static const uint8_t _simgui_vs_bytecode_hlsl4[892] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/*
Texture2D<float4> tex : register(t0);
SamplerState smp : register(s0);
static float4 frag_color;
static float2 uv;
static float4 color;
struct SPIRV_Cross_Input
{
float2 uv : TEXCOORD0;
float4 color : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 frag_color : SV_Target0;
};
void frag_main()
{
frag_color = tex.Sample(smp, uv) * color;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
uv = stage_input.uv;
color = stage_input.color;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.frag_color = frag_color;
return stage_output;
}
*/
static const uint8_t _simgui_fs_bytecode_hlsl4[608] = {
0x44,0x58,0x42,0x43,0x3a,0xa7,0x41,0x21,0xb4,0x2d,0xa7,0x6e,0xfe,0x31,0xb0,0xe0,
0x14,0xe0,0xdf,0x5a,0x01,0x00,0x00,0x00,0x60,0x02,0x00,0x00,0x05,0x00,0x00,0x00,
Expand Down Expand Up @@ -2000,7 +2081,6 @@ static const uint8_t _simgui_fs_bytecode_hlsl4[608] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};
#elif defined(SOKOL_WGPU)
/*
Expand Down

0 comments on commit e04b442

Please sign in to comment.