Implementação usando pygame e matriz no lugar da lista #96
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Essa é uma implementação do algoritimo do fogo do doom feita em python3 utilizando a biblioteca pygame para renderização, utilizando matrizes no lugar de uma lista contendo todos os pixels sequencialmente e nesse algoritimo existe uma variavel "n" que indica quantas vezes a a tela será maior que a estrutura de dados, para não ficar renderizando literalmente uma tela de 100x100 pixels, no caso vai ser renderizada uma matriz de n(100)xn(100) pixels enquanto a estrutura de dados estará trabalhando com 100x100, eh noiiix