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Added the game.itempiles.macro_execution_types constants - see docs for more info
For the above, added game.itempiles.macro_execution_types.RENDER_INTERFACE, which means that macros that are attached to item piles will execute its macro when the item piles interface is rendered
Added item price modifiers on items, so items can decide how much they will deviate from the base price
Fixed merchant columns not being editable in newer versions of D&D 5e
Fixed rolltables not applying custom categories to items properly
Fixed issue with merchant treating all items as unique and never stacking them
Fixed issue with the search bar disappearing when searching for items in item piles