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--[BE][WIP] Remove Eigen dependency #2301
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Hasty review while waiting for the CI.
You might want to clean up remains of Eigen in dependencies.cmake
afterwards as well, including not enabling the EigenIntegration library anymore.
@@ -18,20 +20,21 @@ using Magnum::Math::Literals::operator""_rgb; | |||
namespace esp { | |||
namespace geo { | |||
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std::vector<vec2f> convexHull2D(const std::vector<vec2f>& points) { | |||
std::vector<Mn::Vector2> convexHull2D(const std::vector<Mn::Vector2>& points) { |
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Could take a const array view while you're at it.
const Mn::Vector3 xyz_scene = | ||
Mn::Vector3::from(&assimpMesh.mVertices[v].x); | ||
const Mn::Vector3 xyz_esp = | ||
alignSceneToEspGravity.transformVectorNormalized(xyz_scene); | ||
mesh.vbo.push_back(xyz_esp); | ||
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if (assimpMesh.mNormals) { |
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Um, there's a whole AssimpImporter
for this kind of thing. Can't the datatool
be just deleted or something?
A cleaner and safer way (bounds checking, type compatiblity checking...) instead of Mn::Vector3::from()
etc would be to take the whole mNormals
array, make an array view and cast it:
Cr::Containers::ArrayView<const Mn::Vector3> normals =
Cr::Containers::arrayCast<const Mn::Vector3>(Cr::Containers::arrayView(assimpMesh.mNormals, assimpMesh.mNumVertices));
And similar for positions etc.
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Yeah, I know, I just don't want to make that decision unilaterally. @aclegg3 Thoughts?
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src/esp/core/EspEigen.h
Outdated
// template <typename T> | ||
// std::ostream& operator<<(std::ostream& os, const Map<T>& m) { | ||
// return os << m.format(kJsonFormat); | ||
// } |
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Not sure what you plan here, but one way to efficiently format these might be with Utility::JsonWriter array support and vector.data()
/ matrix.data()
, which both return a statically sized array reference.
Magnum::Math::cross(fromNorm, halfVec).normalized(), | ||
Magnum::Math::dot(fromNorm, halfVec)) | ||
.normalized(); | ||
} // quatRotFromTwoVectors |
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Probably too much to ask in this context, but I'd like to have this contributed to Magnum :)
@@ -988,7 +995,7 @@ struct NavMeshTileHeader { | |||
}; | |||
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struct Triangle { | |||
std::vector<vec3f> v; | |||
std::vector<Mn::Vector3> v; | |||
Triangle() { v.resize(3); } | |||
}; |
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Oh, wow, ew, can't this be just a Mn::Vector3 v[3]
? :D Or a Containers::StaticArray
if you want bounds check in debug.
auto v = agentBodyNode_->translation(); | ||
Cr::Utility::formatInto(res, res.length(), | ||
"Agent position : [{} {} {}] ", v.x(), v.y(), | ||
v.z()); |
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Unnecessarily overcomplicated, just use the builtin debug output redirected to a stringstream. The redirection and if(res.size() > 0)
is also redundant, if it's going to get printed it's non-empty already anyway.
ESP_DEBUG() << "Agent position:" << agentBodyNode_->translation();
Same below. If you want a more compact output for vectors (and quats), use Mn::Debug::packed << agentBodyNode_->translation()
instead.
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const int numVerts = mesh.vbo.size(); | ||
const int numIndices = mesh.ibo.size(); | ||
const float mf = std::numeric_limits<float>::max(); | ||
vec3f bmin(mf, mf, mf); | ||
vec3f bmax(-mf, -mf, -mf); | ||
Mn::Vector3 bmin(mf, mf, mf); | ||
Mn::Vector3 bmax(-mf, -mf, -mf); | ||
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for (int i = 0; i < numVerts; ++i) { | ||
const vec3f& p = mesh.vbo[i]; | ||
bmin = bmin.cwiseMin(p); | ||
bmax = bmax.cwiseMax(p); | ||
const Mn::Vector3& p = mesh.vbo[i]; | ||
bmin = Mn::Math::min(bmin, p); | ||
bmax = Mn::Math::max(bmax, p); | ||
} |
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Was working on something unrelated and came across MeshTools::boundingRange(), which is basically just a call to Math::minmax(). No fancy SIMD internals there yet, but it's a candidate.
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rebase error
With the Corrade update, no need to use Matrix3x3
magnum points can be directly compared
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Motivation and Context
This PR removes Eigen library/dependency from Habitat-sim. It is intended to be an invisible change, and may require iterations to get everything.
Still a WIP.
How Has This Been Tested
Types of changes
Checklist