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Finish removing smop
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nico-abram committed Nov 29, 2018
1 parent 6803d0a commit d0af8d6
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Showing 2 changed files with 3 additions and 2 deletions.
1 change: 1 addition & 0 deletions src/GameState.h
Original file line number Diff line number Diff line change
Expand Up @@ -102,6 +102,7 @@ class GameState
BroadcastOnChange<PlayMode>
m_PlayMode; // many screens display different info depending on this value

bool m_bPlayingMulti = false;
bool m_bMultiplayer;
int m_iNumMultiplayerNoteFields;
bool DifficultiesLocked() const;
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4 changes: 2 additions & 2 deletions src/ScreenGameplaySyncMachine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -17,9 +17,9 @@ REGISTER_SCREEN_CLASS(ScreenGameplaySyncMachine);
void
ScreenGameplaySyncMachine::Init()
{
m_bForceNoNetwork = true;
GAMESTATE->m_bPlayingMulti = false;
// The server crashes if syncing is attempted while connected to SMO. -Kyz
NSMAN->CloseConnection();
NSMAN->ReportSongOver();

GAMESTATE->m_PlayMode.Set(PLAY_MODE_REGULAR);
GAMESTATE->SetCurrentStyle(
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