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Remove Overlay Receptor
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Am going to rewrite this in CPP
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Jousway committed Jul 24, 2018
1 parent 609588d commit 936b818
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Showing 5 changed files with 0 additions and 11 deletions.
1 change: 0 additions & 1 deletion NoteSkins/common/common/Fallback Explosion.lua
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@@ -1,5 +1,4 @@
local t = Def.ActorFrame {
LoadActor(NOTESKIN:GetPath("Fallback", "Overlayceptor" ));
NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. {
HoldingOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOnCommand");
HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand");
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1 change: 0 additions & 1 deletion NoteSkins/common/common/Fallback Overlay Receptor.redir

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1 change: 0 additions & 1 deletion NoteSkins/common/common/Fallback Overlayceptor.lua

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1 change: 0 additions & 1 deletion NoteSkins/common/common/Fallback Underlay Receptor.redir

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7 changes: 0 additions & 7 deletions NoteSkins/common/common/_Tap Lead-in Receptor.lua
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@@ -1,11 +1,4 @@
local sButton = Var "Button";

return Def.ActorFrame {
NOTESKIN:LoadActor(Var "Button", "Underlay Receptor") .. {
OnCommand=function() fReceptor[sButton]:queuecommand("On") end;
PressCommand=function() fReceptor[sButton]:queuecommand("Press") end;
LiftCommand=function() fReceptor[sButton]:queuecommand("Lift") end;
};
LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Ready Receptor") ) .. {
Frames = {
{ Frame = 2; Delay = 1; };
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