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kill manage edit steps
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MinaciousGrace committed May 5, 2017
1 parent 3e888c5 commit 3f32e4d
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328 changes: 0 additions & 328 deletions src/ScreenOptionsManageEditSteps.cpp
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#include "global.h"
#include "ScreenOptionsManageEditSteps.h"
#include "ScreenManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "SongManager.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "GameManager.h"
#include "Steps.h"
#include "ScreenMiniMenu.h"
#include "RageUtil.h"
#include "RageFileManager.h"
#include "LocalizedString.h"
#include "OptionRowHandler.h"
#include "SongUtil.h"
#include "Song.h"
#include "ProfileManager.h"
#include "Profile.h"
#include "SpecialFiles.h"
#include "NotesWriterSM.h"

AutoScreenMessage( SM_BackFromRename );
AutoScreenMessage( SM_BackFromDelete );
AutoScreenMessage( SM_BackFromContextMenu );

enum StepsEditAction
{
StepsEditAction_Edit,
StepsEditAction_Rename,
StepsEditAction_Delete,
NUM_StepsEditAction
};
static const char *StepsEditActionNames[] = {
"Edit",
"Rename",
"Delete",
};
XToString( StepsEditAction );
/** @brief Loop through each StepsEditAction. */
#define FOREACH_StepsEditAction( i ) FOREACH_ENUM( StepsEditAction, i )

static MenuDef g_TempMenu(
"ScreenMiniMenuContext"
);



REGISTER_SCREEN_CLASS( ScreenOptionsManageEditSteps );

void ScreenOptionsManageEditSteps::Init()
{
ScreenOptions::Init();

CREATE_NEW_SCREEN.Load( m_sName, "CreateNewScreen" );
}

void ScreenOptionsManageEditSteps::BeginScreen()
{
// Reload so that we're consistent with the disk in case the user has been dinking around with their edits.
SONGMAN->FreeAllLoadedFromProfile( ProfileSlot_Machine );
SONGMAN->LoadStepEditsFromProfileDir( PROFILEMAN->GetProfileDir(ProfileSlot_Machine), ProfileSlot_Machine );
GAMESTATE->m_pCurSong.Set( NULL );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );

vector<OptionRowHandler*> vHands;

int iIndex = 0;

{
vHands.push_back( OptionRowHandlerUtil::MakeNull() );
OptionRowDefinition &def = vHands.back()->m_Def;
def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
def.m_bOneChoiceForAllPlayers = true;
def.m_sName = "Create New Edit Steps";
def.m_sExplanationName = "Create New Edit Steps";
def.m_vsChoices.clear();
def.m_vsChoices.push_back( "" );
iIndex++;
}

SONGMAN->GetStepsLoadedFromProfile( m_vpSteps, ProfileSlot_Machine );

FOREACH_CONST( Steps*, m_vpSteps, s )
{
vHands.push_back( OptionRowHandlerUtil::MakeNull() );
OptionRowDefinition &def = vHands.back()->m_Def;

Song *pSong = (*s)->m_pSong;

def.m_sName = pSong->GetTranslitFullTitle() + " - " + (*s)->GetDescription();
def.m_bAllowThemeTitle = false; // not themable
def.m_sExplanationName = "Select Edit Steps";
def.m_vsChoices.clear();
StepsType st = (*s)->m_StepsType;
RString sType = GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString();
def.m_vsChoices.push_back( sType );
def.m_bAllowThemeItems = false; // already themed
iIndex++;
}

ScreenOptions::InitMenu( vHands );

ScreenOptions::BeginScreen();

// select the last chosen course
if( GAMESTATE->m_pCurSteps[PLAYER_1] )
{
vector<Steps*>::const_iterator iter = find( m_vpSteps.begin(), m_vpSteps.end(), GAMESTATE->m_pCurSteps[PLAYER_1] );
if( iter != m_vpSteps.end() )
{
iIndex = iter - m_vpSteps.begin();
this->MoveRowAbsolute( PLAYER_1, 1 + iIndex );
}
}

AfterChangeRow( PLAYER_1 );
}

static LocalizedString THESE_STEPS_WILL_BE_LOST ("ScreenOptionsManageEditSteps", "These steps will be lost permanently.");
static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsManageEditSteps", "Continue with delete?");
static LocalizedString ENTER_NAME_FOR_STEPS ("ScreenOptionsManageEditSteps", "Enter a name for these steps.");
void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
{
int iCurRow = m_iCurrentRow[GAMESTATE->GetMasterPlayerNumber()];

if( iCurRow == 0 ) // "create new"
{
SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN );
return; // don't call base
}
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
{
this->HandleScreenMessage( SM_GoToPrevScreen );
return; // don't call base
}
else // a Steps
{
Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
ASSERT( pSteps != NULL );
const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType( pSteps->m_StepsType );
GAMESTATE->SetCurrentStyle( pStyle, PLAYER_INVALID );
// do base behavior
}
}
else if( SM == SM_BackFromRename )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this

Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
Song *pSong = pSteps->m_pSong;

RString sOldDescription = pSteps->GetDescription();
pSteps->SetDescription( ScreenTextEntry::s_sLastAnswer );

RString sError;
if( !NotesWriterSM::WriteEditFileToMachine(pSong,pSteps,sError) )
{
ScreenPrompt::Prompt( SM_None, sError );
return;
}

SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromDelete )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
LOG->Trace( "Delete successful; deleting Steps from memory" );

Steps *pSteps = GetStepsWithFocus();
FILEMAN->Remove( pSteps->GetFilename() );
SONGMAN->DeleteSteps( pSteps );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromContextMenu )
{
if( !ScreenMiniMenu::s_bCancelled )
{
switch( ScreenMiniMenu::s_iLastRowCode )
{
case StepsEditAction_Edit:
{
Steps *pSteps = GetStepsWithFocus();
Song *pSong = pSteps->m_pSong;
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );

ScreenOptions::BeginFadingOut();
}
break;
case StepsEditAction_Rename:
{
ScreenTextEntry::TextEntry(
SM_BackFromRename,
ENTER_NAME_FOR_STEPS,
GAMESTATE->m_pCurSteps[PLAYER_1]->GetDescription(),
MAX_STEPS_DESCRIPTION_LENGTH,
SongUtil::ValidateCurrentEditStepsDescription );
}
break;
case StepsEditAction_Delete:
{
ScreenPrompt::Prompt( SM_BackFromDelete, THESE_STEPS_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO );
}
break;
}
}
}
else if( SM == SM_LoseFocus )
{
this->PlayCommand( "ScreenLoseFocus" );
}
else if( SM == SM_GainFocus )
{
this->PlayCommand( "ScreenGainFocus" );
}

ScreenOptions::HandleScreenMessage( SM );
}

void ScreenOptionsManageEditSteps::AfterChangeRow( PlayerNumber pn )
{
Steps *pSteps = GetStepsWithFocus();
Song *pSong = pSteps ? pSteps->m_pSong : NULL;

GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );

ScreenOptions::AfterChangeRow( pn );
}

static LocalizedString YOU_HAVE_MAX_STEP_EDITS( "ScreenOptionsManageEditSteps", "You have %d step edits, the maximum number allowed." );
static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageEditSteps", "You must delete an existing steps edit before creating a new steps edit." );
void ScreenOptionsManageEditSteps::ProcessMenuStart( const InputEventPlus & )
{
if( IsTransitioning() )
return;

int iCurRow = m_iCurrentRow[GAMESTATE->GetMasterPlayerNumber()];

if( iCurRow == 0 ) // "create new"
{
vector<Steps*> v;
SONGMAN->GetStepsLoadedFromProfile( v, ProfileSlot_Machine );
if( v.size() >= size_t(MAX_EDIT_STEPS_PER_PROFILE) )
{
RString s = ssprintf( YOU_HAVE_MAX_STEP_EDITS.GetValue()+"\n\n"+YOU_MUST_DELETE.GetValue(), MAX_EDIT_STEPS_PER_PROFILE );
ScreenPrompt::Prompt( SM_None, s );
return;
}
SCREENMAN->PlayStartSound();
this->BeginFadingOut();
}
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
{
SCREENMAN->PlayStartSound();
this->BeginFadingOut();
}
else // a Steps
{
g_TempMenu.rows.clear();
FOREACH_StepsEditAction( i )
{
MenuRowDef mrd( i, StepsEditActionToString(i), true, EditMode_Home, true, true, 0, "" );
g_TempMenu.rows.push_back( mrd );
}

int iWidth, iX, iY;
this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY );
ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
}
}

void ScreenOptionsManageEditSteps::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
{

}

void ScreenOptionsManageEditSteps::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{

}

Steps *ScreenOptionsManageEditSteps::GetStepsWithFocus() const
{
int iCurRow = m_iCurrentRow[GAMESTATE->GetMasterPlayerNumber()];
if( iCurRow == 0 )
return NULL;
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
return NULL;

// a Steps
int iStepsIndex = iCurRow - 1;
return m_vpSteps[iStepsIndex];
}

/*
* (c) 2002-2005 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
56 changes: 0 additions & 56 deletions src/ScreenOptionsManageEditSteps.h
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@@ -1,56 +0,0 @@
#ifndef ScreenOptionsManageEditSteps_H
#define ScreenOptionsManageEditSteps_H

#include "ScreenOptions.h"
#include "GameConstantsAndTypes.h"

class Steps;

class ScreenOptionsManageEditSteps : public ScreenOptions
{
public:
void Init();
virtual void BeginScreen();

virtual void HandleScreenMessage( const ScreenMessage SM );

protected:
virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );

virtual void AfterChangeRow( PlayerNumber pn );
virtual void ProcessMenuStart( const InputEventPlus &input );

Steps *GetStepsWithFocus() const;

vector<Steps*> m_vpSteps;

ThemeMetric<RString> CREATE_NEW_SCREEN;
};

#endif

/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/

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