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Merge pull request #3487 from thyttan/setui-proposal-preview
Discussion: Setui proposal preview app
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0.01: New App! |
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# setUI Proposals Preview | ||
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Try out changes to setUI that may or may not eventually en up in the Bangle.js firmware. | ||
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## Usage | ||
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Just install it and it modifies setUI at boot time. | ||
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## Features | ||
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- Add custom handlers on top of the standard modes as well. Previously this was only possible for mode == "custom". | ||
- The goal here is to make it possible to move all input handling inside `setUI` where today some apps add on extra handlers outside of `setUI` calls. | ||
- Change the default behaviour of the hardware button to act immediately on press down. Previously it has been acting on button release. | ||
- This makes the interaction slightly snappier. | ||
- In addition to the existing `btn` key a new `btnRelease` key can now be specified. `btnRelease` will let you listen to the rising edge of the hardware button. | ||
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## Requests | ||
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Please report your experience and thoughts on this issue: | ||
[ Discussion: HW buttons should act on 'rising' edge #3435 ](https://github.com/espruino/BangleApps/issues/3435) or on the related forum conversation (Link will be added when the conversation has opened). | ||
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## Creator | ||
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The changes done here were done by thyttan with help from Gordon Williams. |
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Bangle.setUI = (function(mode, cb) { | ||
var options = {}; | ||
if ("object"==typeof mode) { | ||
options = mode; | ||
mode = options.mode; | ||
if (!mode) throw new Error("Missing mode in setUI({...})"); | ||
} | ||
var redraw = true; | ||
if (global.WIDGETS && WIDGETS.back) { | ||
redraw = false; | ||
WIDGETS.back.remove(mode && options.back); | ||
} | ||
if (Bangle.btnWatches) { | ||
Bangle.btnWatches.forEach(clearWatch); | ||
delete Bangle.btnWatches; | ||
} | ||
if (Bangle.swipeHandler) { | ||
Bangle.removeListener("swipe", Bangle.swipeHandler); | ||
delete Bangle.swipeHandler; | ||
} | ||
if (Bangle.dragHandler) { | ||
Bangle.removeListener("drag", Bangle.dragHandler); | ||
delete Bangle.dragHandler; | ||
} | ||
if (Bangle.touchHandler) { | ||
Bangle.removeListener("touch", Bangle.touchHandler); | ||
delete Bangle.touchHandler; | ||
} | ||
delete Bangle.uiRedraw; | ||
delete Bangle.CLOCK; | ||
if (Bangle.uiRemove) { | ||
let r = Bangle.uiRemove; | ||
delete Bangle.uiRemove; // stop recursion if setUI is called inside uiRemove | ||
r(); | ||
} | ||
g.reset();// reset graphics state, just in case | ||
if (!mode) return; | ||
function b() { | ||
try{Bangle.buzz(30);}catch(e){} | ||
} | ||
if (mode=="updown") { | ||
var dy = 0; | ||
Bangle.dragHandler = e=>{ | ||
dy += e.dy; | ||
if (!e.b) dy=0; | ||
while (Math.abs(dy)>32) { | ||
if (dy>0) { dy-=32; cb(1) } | ||
else { dy+=32; cb(-1) } | ||
Bangle.buzz(20); | ||
} | ||
}; | ||
Bangle.on('drag',Bangle.dragHandler); | ||
Bangle.touchHandler = d => {b();cb();}; | ||
Bangle.btnWatches = [ | ||
setWatch(function() { b();cb(); }, BTN1, {repeat:1, edge:"rising"}), | ||
]; | ||
} else if (mode=="leftright") { | ||
var dx = 0; | ||
Bangle.dragHandler = e=>{ | ||
dx += e.dx; | ||
if (!e.b) dx=0; | ||
while (Math.abs(dx)>32) { | ||
if (dx>0) { dx-=32; cb(1) } | ||
else { dx+=32; cb(-1) } | ||
Bangle.buzz(20); | ||
} | ||
}; | ||
Bangle.on('drag',Bangle.dragHandler); | ||
Bangle.touchHandler = d => {b();cb();}; | ||
Bangle.btnWatches = [ | ||
setWatch(function() { b();cb(); }, BTN1, {repeat:1, edge:"rising"}), | ||
]; | ||
} else if (mode=="clock") { | ||
Bangle.CLOCK=1; | ||
Bangle.btnWatches = [ | ||
setWatch(Bangle.showLauncher, BTN1, {repeat:1,edge:"rising"}) | ||
]; | ||
} else if (mode=="clockupdown") { | ||
Bangle.CLOCK=1; | ||
Bangle.touchHandler = (d,e) => { | ||
if (e.x < 120) return; | ||
b();cb((e.y > 88) ? 1 : -1); | ||
}; | ||
Bangle.btnWatches = [ | ||
setWatch(Bangle.showLauncher, BTN1, {repeat:1,edge:"rising"}) | ||
]; | ||
} else if (mode=="custom") { | ||
if (options.clock) { | ||
Bangle.btnWatches = [ | ||
setWatch(Bangle.showLauncher, BTN1, {repeat:1,edge:"rising"}) | ||
]; | ||
} | ||
} else | ||
throw new Error("Unknown UI mode "+E.toJS(mode)); | ||
if (options.clock) Bangle.CLOCK=1; | ||
if (options.touch) | ||
Bangle.touchHandler = options.touch; | ||
if (options.drag) { | ||
Bangle.dragHandler = options.drag; | ||
Bangle.on("drag", Bangle.dragHandler); | ||
} | ||
if (options.swipe) { | ||
Bangle.swipeHandler = options.swipe; | ||
Bangle.on("swipe", Bangle.swipeHandler); | ||
} | ||
if (options.btn) Bangle.btnWatches.push(setWatch(options.btn.bind(options), BTN1, {repeat:1,edge:"rising"})) | ||
if (options.btnRelease) Bangle.btnWatches.push(setWatch(options.btnRelease.bind(options), BTN1, {repeat:1,edge:"falling"})) | ||
if (options.remove) // handler for removing the UI (intervals/etc) | ||
Bangle.uiRemove = options.remove; | ||
if (options.redraw) // handler for redrawing the UI | ||
Bangle.uiRedraw = options.redraw; | ||
if (options.back) { | ||
var touchHandler = (_,e) => { | ||
if (e.y<36 && e.x<48) { | ||
e.handled = true; | ||
E.stopEventPropagation(); | ||
options.back(); | ||
} | ||
}; | ||
Bangle.on("touch", touchHandler); | ||
// If a touch handler was needed for setUI, add it - but ignore touches if they've already gone to the 'back' handler | ||
if (Bangle.touchHandler) { | ||
var uiTouchHandler = Bangle.touchHandler; | ||
Bangle.touchHandler = (_,e) => { | ||
if (!e.handled) uiTouchHandler(_,e); | ||
}; | ||
Bangle.on("touch", Bangle.touchHandler); | ||
} | ||
var btnWatch; | ||
if (Bangle.btnWatches===undefined) // only add back button handler if there's no existing watch on BTN1 | ||
btnWatch = setWatch(function() { | ||
btnWatch = undefined; | ||
options.back(); | ||
}, BTN1, {edge:"rising"}); | ||
WIDGETS = Object.assign({back:{ | ||
area:"tl", width:24, | ||
draw:e=>g.reset().setColor("#f00").drawImage(atob("GBiBAAAYAAH/gAf/4A//8B//+D///D///H/P/n+H/n8P/n4f/vwAP/wAP34f/n8P/n+H/n/P/j///D///B//+A//8Af/4AH/gAAYAA=="),e.x,e.y), | ||
remove:(noclear)=>{ | ||
if (btnWatch) clearWatch(btnWatch); | ||
Bangle.removeListener("touch", touchHandler); | ||
if (!noclear) g.reset().clearRect({x:WIDGETS.back.x, y:WIDGETS.back.y, w:24,h:24}); | ||
delete WIDGETS.back; | ||
if (!noclear) Bangle.drawWidgets(); | ||
} | ||
}},global.WIDGETS); | ||
if (redraw) Bangle.drawWidgets(); | ||
} else { // If a touch handler was needed for setUI, add it | ||
if (Bangle.touchHandler) | ||
Bangle.on("touch", Bangle.touchHandler); | ||
} | ||
}) |
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{ "id": "setuichange", | ||
"name": "SetUI Proposals preview", | ||
"version":"0.01", | ||
"description": "Try out potential future changes to `Bangle.setUI`. Makes hardware button interaction snappier. Makes it possible to set custom event handlers on any type/mode, not just `\"custom\"`. Please provide feedback - see `Read more...` below.", | ||
"icon": "app.png", | ||
"tags": "", | ||
"type": "bootloader", | ||
"supports" : ["BANGLEJS2"], | ||
"readme": "README.md", | ||
"storage": [ | ||
{"name":"setuichange.0.boot.js","url":"boot.js"} | ||
] | ||
} |