A SKSE framework plugin that replaces animations depending on configurable conditions. In-game editor. Backwards compatible with more features. Extensible by other SKSE plugins. Supports SE/AE/VR. Open source.
- CMake
- Add this to your
PATH
- Add this to your
- PowerShell
- Vcpkg
- Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg
- Add the environment variable
- Visual Studio Community 2019
- Desktop development with C++
- CommonLibSSENG
- Add this as as an environment variable
CommonLibSSEPath
- Add this as as an environment variable
- Address Library for SKSE
- Needed for SSE/AE
- VR Address Library for SKSEVR
- Needed for VR
- Open
x64 Native Tools Command Prompt
- Run
cmake
- Close the cmd window
git clone https://github.com/ersh1/OpenAnimationReplacer.git
cd OpenAnimationReplacer
# pull commonlib /extern to override the path settings
git submodule init
# to update submodules to checked in build
git submodule update
#configure cmake
cmake --preset vs2022-windows
#build dll
cmake --build build --config Release
GPL-3.0-or-later WITH Modding Exception AND GPL-3.0 Linking Exception (with Corresponding Source). Specifically, the Modded Code is Skyrim (and its variants) and Modding Libraries include SKSE and Commonlib (and variants).