The library is written in C language so you can use Foreign Function Interface (FFI) to call functions from your favorite programming language. You can download from python package from PyPI. It also has C++ header only library to provide easier interface for C++ users and CUDA support for people who have doubts about performance. Check for mathematical explanation of the kaleidoscope effect from my webpage
- C : Main programming language
- C++ : Header only binding for easier usage
- Python : Bindings using Cython
- CUDA : For GPU computing
pip install LibKaleidoscope
Python users check python/python-test.py in GitHub for basic usage
Use the following commands,
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --parallel
If you want to enable CUDA backend,
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release -DKALEIDOSCOPE_ENABLE_CUDA=ON ..
cmake --build . --parallel
There is no direct dependency for libjpeg-turbo inside from the library. It is just for test and demonstration purposes. If you don't want to install/compile just disable command line tool compilation with -DKALEIDOSCOPE_ENABLE_CMD_TOOL=OFF
The library has a simple usage and you need only three functions to use it. Check the sample usage at src/kaleidoscope-cmd.c
- Initialization of the transformation matrix:
int initKaleidoscope(KaleidoscopeHandle *handler, int n, int width, int height, double scaleDown)
- Processing image (Can be used multiple times if the input images have same dimensions):
void processKaleidoscope(KaleidoscopeHandle *handler, double k, unsigned char *imgIn, unsigned char *imgOut)
- Deinitialization of the transformation matrix:
void deInitKaleidoscope(KaleidoscopeHandle *handler)
Alternatively you can directly use the command line program to create kaleidoscope effect with ./kaleidoscope-cmd <Input Image Path> <Output Image Path> <N>
. You can see an example below for N=8
For C++ and CUDA usage check the unit tests at tests/processingTest.cpp
and tests/processingTest.cu
. It is very easy! Just include the header and construct the Kaleidoscope
class from kalos
namespace.
- For C++ header only binding,
#include <kaleidoscope.hpp>
int main()
{
kalos::Kaleidoscope handler(n, width, height, nComponents, scaleDown, k);
/* ... */
handler.processImage(inData, outData, nPixel);
/* ... */
return 0;
}
- For CUDA backend,
#include <cuda/kaleidoscope.cuh>
int main()
{
kalos::cuda::Kaleidoscope handler(n, width, height, nComponents, scaleDown, k);
/* ... */
// Make sure inData and outData is device allocated!
handler.processImage(inData, outData, nPixel);
/* ... */
return 0;
}
It is really fast! On a Intel i7-11800H CPU it achieves,
- ~65 FPS for 4K UHD (3840 x 2160)
- ~265 FPS for Full HD (1920 x 1080)
- ~640 FPS for 720p (1280 x 720)
- ~1350 FPS for 576p (720 x 576)
resolution images. The performance estimation can be seen at the below
If you want to benchmark code on your system make sure you configured with -DCMAKE_BUILD_TYPE=Release
and use this command,
./kaleidoscope-cmd <Input Image Path> <Output Image Path> <N> <Number of loop>