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Making movement feel like Roblox humanoid movement #36

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When moving around it felt like you lost control while jumping. This was because the character would keep moving in the air even though you stopped pressing the move button. I've added a new constant that lets developers change this to feel more like default Roblox humanoid movement where the character stops in the air when the player stops moving.

… system.

I added a airBrake constant. I felt that the chickynoid system wasn't feeling like the default Roblox movement system. I came to the conclusion that it felt like you lost control in the air when jumping and moving, which was because the character kept on moving even though the player had stopped moving.
Added friction while in the air, because players would feel like they lost control while in the air. Makes movement feel more like default Roblox humanoid movement
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