an attempt to raytrace in real-time.
roadmap:
-
make roadmap
- get CL/GL interop working, render empty buffer with some fps
- flat Blinn-Phong, spheres/triangles, no interaction, no BVH, no recursion, hardcoded scene
- scene file
- interaction
- mouse grab
- reflective Blinn-Phong
- acceleration structure
- refractions: one reflective, one refractive pass over rays
- refine until reasonable fps: >20 on hd4000, >60 on actual graphics cards.
- make roadmap for path tracer rtpt
this is a term project for this course.