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StandardDecal Shader
Andrew Cassidy edited this page Dec 24, 2020
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2 revisions
StandardDecal is a general use decal shader that can be customized with keywords.
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_Decal
(Texture): The main diffuse decal texture. -
_Background
(Color): The background color in the preview "sticker" state. Specular in the alpha. Default: (0.9, 0.9, 0.9, 0.7).
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DECAL_BUMPMAP
: enables normal mapping on the decal (and disables using the part base normal).-
_BumpMap
(Texture): The decal normal map.
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DECAL_SPECMAP
: enables specular mapping on the decal.-
_SpecMap
(Texture): The decal specular map. -
_SpecColor
(Color): Specular color multiplier. Default: (0.25, 0.25, 0.25). -
_Shininess
(Float): Specular exponent. Default: 0.3
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DECAL_EMISSIVE
: enables emissive mapping on the decal.-
_Emissive
(Texture): The decal emissive map. -
_EmissiveColor
(Color): Emissive color multiplier. Default: (0,0,0).
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DECAL_SDF_ALPHA
: enables using the alpha channel of_Decal
as a signed distance function