Add target parameter to Vector and Rotation #25
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I noticed it's not possible to get the rotation/translation of a Collider without allocating a new
Vector
orRotation
object. Now you can provide an object that implementsVector
orRotation
such asTHREE.Vector3
orTHREE.Quaternion
and those methods will write values from the RawVector/RawRotation to the provided objects.Also, I was having some issues getting set up to build the libraries so I haven't been able to test this yet.
I have
wasm-pack
andtypedoc
installed and the latest version of Rust. I'd like to be able to build the compat versions of the library and link them into my project to test.