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A Unity3D project where we will make a procedural city generator, real-time pathfinding and various types of agents, such as Cars and Pedestrians which will interact between them and with the environment.

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davidonete/Passmen-City

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Passmen City

Teesside University - AI for Games

A Unity3D simulator where you can see the interaction between various types of agents, such as pedestrians or cars, on a procedural generated city.

The project is composed by the following elements:

  • Procedural city generation
  • Decision trees for agents (FSM)
  • Crowd/Flocking system (pedestrians)
  • Real-time pathfinding (cars and pedestrians)
  • Naive bayes classifier (pedestrian generation)

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A Unity3D project where we will make a procedural city generator, real-time pathfinding and various types of agents, such as Cars and Pedestrians which will interact between them and with the environment.

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