Teesside University - AI for Games
A Unity3D simulator where you can see the interaction between various types of agents, such as pedestrians or cars, on a procedural generated city.
The project is composed by the following elements:
- Procedural city generation
- Decision trees for agents (FSM)
- Crowd/Flocking system (pedestrians)
- Real-time pathfinding (cars and pedestrians)
- Naive bayes classifier (pedestrian generation)
Made by:
- Nacho Cortizo ([email protected])
- Daniel Laserna ([email protected])
- Javier Pastor ([email protected])
- David Parra ([email protected])