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cmake_minimum_required(VERSION 3.22.1) | ||
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get_filename_component(example_name ${CMAKE_CURRENT_LIST_DIR} NAME) | ||
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project(${example_name}) | ||
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set(required_components utils-urdf gui-osg) | ||
set(required_libraries dart dart-utils-urdf dart-gui-osg) | ||
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if(DART_IN_SOURCE_BUILD) | ||
dart_build_example_in_source(${example_name} LINK_LIBRARIES ${required_libraries}) | ||
return() | ||
endif() | ||
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find_package(DART 6.14.0 REQUIRED COMPONENTS ${required_components} CONFIG) | ||
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file(GLOB srcs "*.cpp" "*.hpp") | ||
add_executable(${example_name} ${srcs}) | ||
target_link_libraries(${example_name} PUBLIC ${required_libraries}) |
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This project is dependent on DART. Please make sure a proper version of DART is | ||
installed before building this project. | ||
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## Build Instructions | ||
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From this directory: | ||
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$ mkdir build | ||
$ cd build | ||
$ cmake .. | ||
$ make | ||
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## Execute Instructions | ||
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Launch the executable from the build directory above: | ||
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$ ./{generated_executable} | ||
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Follow the instructions detailed in the console. | ||
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/* | ||
* Copyright (c) 2011-2024, The DART development contributors | ||
* All rights reserved. | ||
* | ||
* The list of contributors can be found at: | ||
* https://github.com/dartsim/dart/blob/main/LICENSE | ||
* | ||
* This file is provided under the following "BSD-style" License: | ||
* Redistribution and use in source and binary forms, with or | ||
* without modification, are permitted provided that the following | ||
* conditions are met: | ||
* * Redistributions of source code must retain the above copyright | ||
* notice, this list of conditions and the following disclaimer. | ||
* * Redistributions in binary form must reproduce the above | ||
* copyright notice, this list of conditions and the following | ||
* disclaimer in the documentation and/or other materials provided | ||
* with the distribution. | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND | ||
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, | ||
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | ||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR | ||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF | ||
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED | ||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | ||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN | ||
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
* POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
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#include <dart/gui/osg/osg.hpp> | ||
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#include <dart/dart.hpp> | ||
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#include <osgShadow/ShadowMap> | ||
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using namespace dart; | ||
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[[nodiscard]] dynamics::SkeletonPtr createBox( | ||
const Eigen::Vector3d& position, | ||
const Eigen::Vector3d& size = Eigen::Vector3d(1, 1, 1), | ||
const Eigen::Vector3d& color | ||
= dart::math::Random::uniform<Eigen::Vector3d>(0.0, 1.0)) | ||
{ | ||
static size_t index = 0; | ||
dynamics::SkeletonPtr boxSkel | ||
= dynamics::Skeleton::create("box" + std::to_string(index++)); | ||
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// Give the floor a body | ||
dynamics::BodyNodePtr boxBody | ||
= boxSkel->createJointAndBodyNodePair<dynamics::FreeJoint>(nullptr) | ||
.second; | ||
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// Give the body a shape | ||
auto boxShape = std::make_shared<dynamics::BoxShape>(size); | ||
dynamics::ShapeNode* shapeNode = boxBody->createShapeNodeWith< | ||
dynamics::VisualAspect, | ||
dynamics::CollisionAspect, | ||
dynamics::DynamicsAspect>(boxShape); | ||
shapeNode->getVisualAspect()->setColor(color); | ||
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// Put the body into position | ||
Eigen::Isometry3d tf = Eigen::Isometry3d::Identity(); | ||
tf.translation() = position; | ||
boxBody->getParentJoint()->setTransformFromParentBodyNode(tf); | ||
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return boxSkel; | ||
} | ||
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int main() | ||
{ | ||
// Create an empty world | ||
auto world = simulation::World::create(); | ||
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// Create dim x dim x dim boxes | ||
auto dim = 5; | ||
for (auto i = 0; i < dim; ++i) { | ||
for (auto j = 0; j < dim; ++j) { | ||
for (auto k = 0; k < dim; ++k) { | ||
auto x = i - dim / 2; | ||
auto y = j - dim / 2; | ||
auto z = k + 1; | ||
auto position = Eigen::Vector3d(x, y, z); | ||
auto size = Eigen::Vector3d(0.9, 0.9, 0.9); | ||
auto color = Eigen::Vector3d( | ||
static_cast<double>(i) / dim, | ||
static_cast<double>(j) / dim, | ||
static_cast<double>(k) / dim); | ||
auto box = createBox(position, size, color); | ||
world->addSkeleton(box); | ||
} | ||
} | ||
} | ||
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// Create ground | ||
auto ground = dynamics::Skeleton::create("ground"); | ||
auto groundBody | ||
= ground->createJointAndBodyNodePair<dynamics::WeldJoint>().second; | ||
auto groundShapeNode = groundBody->createShapeNodeWith< | ||
dynamics::VisualAspect, | ||
dynamics::CollisionAspect, | ||
dynamics::DynamicsAspect>( | ||
std::make_shared<dynamics::BoxShape>(Eigen::Vector3d(25.0, 25.0, 0.1))); | ||
groundShapeNode->getVisualAspect()->setColor(dart::Color::LightGray()); | ||
world->addSkeleton(ground); | ||
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// Wrap a WorldNode around it | ||
::osg::ref_ptr<gui::osg::RealTimeWorldNode> node | ||
= new gui::osg::RealTimeWorldNode(world); | ||
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// Create a Viewer and set it up with the WorldNode | ||
auto viewer = gui::osg::Viewer(); | ||
viewer.addWorldNode(node); | ||
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// Enable shadow | ||
auto shadow | ||
= dart::gui::osg::WorldNode::createDefaultShadowTechnique(&viewer); | ||
if (auto sm = dynamic_cast<::osgShadow::ShadowMap*>(shadow.get())) { | ||
auto mapResolution = static_cast<short>(std::pow(2, 12)); | ||
sm->setTextureSize(::osg::Vec2s(mapResolution, mapResolution)); | ||
} | ||
node->setShadowTechnique(shadow); | ||
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viewer.addInstructionText( | ||
"[Experimental] Please note: This example is in an experimental phase " | ||
"and may not be fully functional at this time.\n"); | ||
viewer.addInstructionText("Press space to start free falling the box.\n"); | ||
std::cout << viewer.getInstructions() << std::endl; | ||
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// Set up the window to be 1360x768 (HD) | ||
viewer.setUpViewInWindow(0, 0, 1360, 768); | ||
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// Adjust the viewpoint of the Viewer | ||
viewer.getCameraManipulator()->setHomePosition( | ||
::osg::Vec3(15.0f, 15.0f, 10.0f), | ||
::osg::Vec3(0.00f, 0.00f, 2.50f), | ||
::osg::Vec3(0, 0, 1.0f)); | ||
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// We need to re-dirty the CameraManipulator by passing it into the viewer | ||
// again, so that the viewer knows to update its HomePosition setting | ||
viewer.setCameraManipulator(viewer.getCameraManipulator()); | ||
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// Begin running the application loop | ||
viewer.run(); | ||
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return 0; | ||
} |