My arbitrary mods for StarBound
- avikan_hunting_drop_low_bones - Allows for low level Avikan progression on high level planets
- bloody_corpse_waffle_unlocks_madness_research_fu - Allows you to unlock FU madness tree w/o completing the Outpost scanning quest
- learn_spring_flower_from_agriculture_fu - Allows you to make things requiring red/blue/yellow petals
- minimum_6_threat - Changes minimum threat of vanilla planets to 6
- minimum_6_threat_fu - Changes minimum threat of FU planets to 6
- change_starter_planet_fu_urbanwasteland_large - Changes starter planet to Urban Wasteland
- primitive_machines_fu - Add primitive, unpowered, manual versions of the extractor, centrifuge, liquid mixer, sifter and rock crusher to be able to create necessary items which may be unavailable on your starter planet
- Some way to generate wooden logs if a planet has no trees. Emergency pixel printer? Furniture recycler?
- Particle accelerator (or something) to create lower level ores that may not be available on starter planets (telebrium, zerchesium, trianglium) from Solarium (+energy, radioactive rods and carbon plates if a particle accelerator)
- Madness tree transmogrifier that converts solarium to other high level ores (effigium, densium, pyreite, effigium)
- Crystal Erchius Fule -> Liquid Erchius Fuel converter (maybe mixed with liquid protocyte and/or irradium?)
- Some way to get to the Precursor ruins to get PRecursor mats. Precursor Data-Key recipe? Precursor teleporter recipe?
- Change the mats required to make the STL/FTL drives to end-game mats (including madness tree mats like Neutronium Rod and Anti-Neutronium Rod)
- Automatically choose rusted BYOS ship
- Possibly a way to unlock the FU Shoggoth mission
- Possibly a way to get to the Science Outpost
- Possibly a way to get to the Outpost
- Possibly a way to make bees of all types
- light_and_animation_switches_for_objects_fu - Turn animations on various crafting stations on/off. WIP