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Update TaskGoToCoordWhileAimingAtEntity.md
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Defined some undefined values
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Spiky192 authored Dec 18, 2023
1 parent 4b5b140 commit e6101fa
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15 changes: 8 additions & 7 deletions TASK/TaskGoToCoordWhileAimingAtEntity.md
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Expand Up @@ -5,17 +5,18 @@ ns: TASK

```c
// 0xB2A16444EAD9AE47 0x9BD52ABD
void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY(Any p0, float p1, float p2, float p3, Any p4, float p5, BOOL p6, float p7, float p8, BOOL p9, Any p10, BOOL p11, Any p12, Any p13);
void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY(Ped ped, float x, float y, float z, Entity entityToAimAt, float moveSpeed, BOOL p6, float p7, float p8, BOOL p9, Any p10, BOOL p11, Any p12, Any p13);
```
Will make the ped move to a coordinate while aiming (and optionally shooting) at the given entity.
## Parameters
* **p0**:
* **p1**:
* **p2**:
* **p3**:
* **p4**:
* **p5**:
* **ped**: Ped to task
* **x**: Destination X position
* **y**: Destination Y position
* **z**: Destination Z position
* **entityToAimAt**: Entity that the ped will aim at.
* **moveSpeed**: Mostly 2f, but also 1/1.2f, etc.
* **p6**:
* **p7**:
* **p8**:
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