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Basic audio working. Many kinks. #80

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Commits on Jun 11, 2016

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Commits on Jul 1, 2016

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  2. Removed StreamReader, pulseaudio streamer writes to pipe watched by a…

    … controller's eventloop.
    poconbhui committed Jul 1, 2016
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  5. Cleaned up pulseaudio code. Added checking some error values. Documen…

    …tation on what to check is poor, so I can't be sure what I've missed.
    poconbhui committed Jul 1, 2016
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Commits on Jul 8, 2016

  1. Increased latency. Added boost::circular_buffer for audio buffer for …

    …pulse. Added automatic reconnection if pulse is killed. Added stop() to destructor so pulse sink should deconnect even with unexpected process close.
    poconbhui committed Jul 8, 2016
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Commits on Jul 19, 2016

  1. Set default audio settings to PS4 settings from example reports at el…

    …eccelerator.com. Removed superfluous std::function from pulseaudio_sbc_stream.hh.
    poconbhui committed Jul 19, 2016
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  2. Set -std=c++98 for compiling pulseaudio_sbc_stream extension. Striped…

    … out any c++11 only bits.
    poconbhui committed Jul 19, 2016
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