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Basic audio working. Many kinks. #80
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Commits on Jun 11, 2016
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Commits on Jul 1, 2016
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Removed StreamReader, pulseaudio streamer writes to pipe watched by a…
… controller's eventloop.
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Removed some debug code. Made some names nicer. Quitting with ctrl-c …
…works as expected.
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Cleaned up pulseaudio code. Added checking some error values. Documen…
…tation on what to check is poor, so I can't be sure what I've missed.
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Added specifying format in sink and resetting sbc encoder format afte…
…r sink is set up.
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Commits on Jul 8, 2016
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Increased latency. Added boost::circular_buffer for audio buffer for …
…pulse. Added automatic reconnection if pulse is killed. Added stop() to destructor so pulse sink should deconnect even with unexpected process close.
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Commits on Jul 19, 2016
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Set default audio settings to PS4 settings from example reports at el…
…eccelerator.com. Removed superfluous std::function from pulseaudio_sbc_stream.hh.
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Set -std=c++98 for compiling pulseaudio_sbc_stream extension. Striped…
… out any c++11 only bits.
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