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What is implemented and what is not
chinhodado edited this page Jul 4, 2014
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Implemented:
- random multihitting skills
- stats buff, wards buff
- fork/aoe
- sweeping/aoe all
- some protect/protect-counter skills
- wis-based auto and some other special auto
- frozen, paralyze, disabled, silent, poison
Not implemented yet/todo:
- blind
- bloodclash
- mounted familiars
- on-death skill
- skill probability buff (Marid)
- some skillRanges like row-sweeping, line-sweeping
- defense skills
- debuff
- other skillFunc, skillRange
- warlords
- random for one side only modes
- better animation
- autorun battle