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What is implemented and what is not
chinhodado edited this page Dec 25, 2014
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Implemented: mostly everything
- random multihitting skills
- fork/aoe
- sweeping/aoe all, row-based sweeping/aoe
- drain attacks
- random skills
- protect/protect-counter skills
- wis-based auto and most other special auto attacks
- frozen, paralyze, disabled, silent, poison, blind afflictions
- defense skills: reactive healing, survive, counter
- active healing
- stats buff, wards buff, skill probability buff, extra action buff
- debuff attack, greatly debuff opening
- active and reactive dispell
- active and reactive revive
- action-on-death buffs
- turn order change skills
- warlords, including skill choosing for warlords
- mounted familiars
- on-death skills
- basic animation
- fam detail dialog
- autorun battle
- random player battle data
- Android and iOS proc order
- bloodclash and other stuffs that I forgot to add.
Not implemented yet/todo:
- remaining skillFunc, skillRange
- better animation