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feat(windows): add windows console read api
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This adds Windows Console API to eventually replace erikgeiser/coninput library.
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aymanbagabas committed Aug 15, 2024
1 parent 13e74f1 commit 61de596
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6 changes: 4 additions & 2 deletions windows/syscall_windows.go
Original file line number Diff line number Diff line change
Expand Up @@ -6,5 +6,7 @@ var NewLazySystemDLL = windows.NewLazySystemDLL

type Handle = windows.Handle

//sys GetKeyboardLayout(threadId uint32) (hkl Handle) = user32.GetKeyboardLayout
//sys ToUnicodeEx(vkey uint32, scancode uint32, keystate *byte, pwszBuff *uint16, cchBuff int32, flags uint32, hkl Handle) (ret int32) = user32.ToUnicodeEx
//sys ReadConsoleInput(console Handle, buf *InputRecord, toread uint32, read *uint32) (err error) = kernel32.ReadConsoleInputW
//sys PeekConsoleInput(console Handle, buf *InputRecord, toread uint32, read *uint32) (err error) = kernel32.PeekConsoleInputW
//sys GetNumberOfConsoleInputEvents(console Handle, numevents *uint32) (err error) = kernel32.GetNumberOfConsoleInputEvents
//sys FlushConsoleInputBuffer(console Handle) (err error) = kernel32.FlushConsoleInputBuffer
389 changes: 389 additions & 0 deletions windows/types_windows.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,389 @@
package windows

import (
"encoding/binary"

"golang.org/x/sys/windows"
)

// Virtual Key codes
// https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
const (
VK_LBUTTON = 0x01
VK_RBUTTON = 0x02
VK_CANCEL = 0x03
VK_MBUTTON = 0x04
VK_XBUTTON1 = 0x05
VK_XBUTTON2 = 0x06
VK_BACK = 0x08
VK_TAB = 0x09
VK_CLEAR = 0x0C
VK_RETURN = 0x0D
VK_SHIFT = 0x10
VK_CONTROL = 0x11
VK_MENU = 0x12
VK_PAUSE = 0x13
VK_CAPITAL = 0x14
VK_KANA = 0x15
VK_HANGEUL = 0x15
VK_HANGUL = 0x15
VK_IME_ON = 0x16
VK_JUNJA = 0x17
VK_FINAL = 0x18
VK_HANJA = 0x19
VK_KANJI = 0x19
VK_IME_OFF = 0x1A
VK_ESCAPE = 0x1B
VK_CONVERT = 0x1C
VK_NONCONVERT = 0x1D
VK_ACCEPT = 0x1E
VK_MODECHANGE = 0x1F
VK_SPACE = 0x20
VK_PRIOR = 0x21
VK_NEXT = 0x22
VK_END = 0x23
VK_HOME = 0x24
VK_LEFT = 0x25
VK_UP = 0x26
VK_RIGHT = 0x27
VK_DOWN = 0x28
VK_SELECT = 0x29
VK_PRINT = 0x2A
VK_EXECUTE = 0x2B
VK_SNAPSHOT = 0x2C
VK_INSERT = 0x2D
VK_DELETE = 0x2E
VK_HELP = 0x2F
VK_0 = 0x30
VK_1 = 0x31
VK_2 = 0x32
VK_3 = 0x33
VK_4 = 0x34
VK_5 = 0x35
VK_6 = 0x36
VK_7 = 0x37
VK_8 = 0x38
VK_9 = 0x39
VK_A = 0x41
VK_B = 0x42
VK_C = 0x43
VK_D = 0x44
VK_E = 0x45
VK_F = 0x46
VK_G = 0x47
VK_H = 0x48
VK_I = 0x49
VK_J = 0x4A
VK_K = 0x4B
VK_L = 0x4C
VK_M = 0x4D
VK_N = 0x4E
VK_O = 0x4F
VK_P = 0x50
VK_Q = 0x51
VK_R = 0x52
VK_S = 0x53
VK_T = 0x54
VK_U = 0x55
VK_V = 0x56
VK_W = 0x57
VK_X = 0x58
VK_Y = 0x59
VK_Z = 0x5A
VK_LWIN = 0x5B
VK_RWIN = 0x5C
VK_APPS = 0x5D
VK_SLEEP = 0x5F
VK_NUMPAD0 = 0x60
VK_NUMPAD1 = 0x61
VK_NUMPAD2 = 0x62
VK_NUMPAD3 = 0x63
VK_NUMPAD4 = 0x64
VK_NUMPAD5 = 0x65
VK_NUMPAD6 = 0x66
VK_NUMPAD7 = 0x67
VK_NUMPAD8 = 0x68
VK_NUMPAD9 = 0x69
VK_MULTIPLY = 0x6A
VK_ADD = 0x6B
VK_SEPARATOR = 0x6C
VK_SUBTRACT = 0x6D
VK_DECIMAL = 0x6E
VK_DIVIDE = 0x6F
VK_F1 = 0x70
VK_F2 = 0x71
VK_F3 = 0x72
VK_F4 = 0x73
VK_F5 = 0x74
VK_F6 = 0x75
VK_F7 = 0x76
VK_F8 = 0x77
VK_F9 = 0x78
VK_F10 = 0x79
VK_F11 = 0x7A
VK_F12 = 0x7B
VK_F13 = 0x7C
VK_F14 = 0x7D
VK_F15 = 0x7E
VK_F16 = 0x7F
VK_F17 = 0x80
VK_F18 = 0x81
VK_F19 = 0x82
VK_F20 = 0x83
VK_F21 = 0x84
VK_F22 = 0x85
VK_F23 = 0x86
VK_F24 = 0x87
VK_NUMLOCK = 0x90
VK_SCROLL = 0x91
VK_OEM_NEC_EQUAL = 0x92
VK_OEM_FJ_JISHO = 0x92
VK_OEM_FJ_MASSHOU = 0x93
VK_OEM_FJ_TOUROKU = 0x94
VK_OEM_FJ_LOYA = 0x95
VK_OEM_FJ_ROYA = 0x96
VK_LSHIFT = 0xA0
VK_RSHIFT = 0xA1
VK_LCONTROL = 0xA2
VK_RCONTROL = 0xA3
VK_LMENU = 0xA4
VK_RMENU = 0xA5
VK_BROWSER_BACK = 0xA6
VK_BROWSER_FORWARD = 0xA7
VK_BROWSER_REFRESH = 0xA8
VK_BROWSER_STOP = 0xA9
VK_BROWSER_SEARCH = 0xAA
VK_BROWSER_FAVORITES = 0xAB
VK_BROWSER_HOME = 0xAC
VK_VOLUME_MUTE = 0xAD
VK_VOLUME_DOWN = 0xAE
VK_VOLUME_UP = 0xAF
VK_MEDIA_NEXT_TRACK = 0xB0
VK_MEDIA_PREV_TRACK = 0xB1
VK_MEDIA_STOP = 0xB2
VK_MEDIA_PLAY_PAUSE = 0xB3
VK_LAUNCH_MAIL = 0xB4
VK_LAUNCH_MEDIA_SELECT = 0xB5
VK_LAUNCH_APP1 = 0xB6
VK_LAUNCH_APP2 = 0xB7
VK_OEM_1 = 0xBA
VK_OEM_PLUS = 0xBB
VK_OEM_COMMA = 0xBC
VK_OEM_MINUS = 0xBD
VK_OEM_PERIOD = 0xBE
VK_OEM_2 = 0xBF
VK_OEM_3 = 0xC0
VK_OEM_4 = 0xDB
VK_OEM_5 = 0xDC
VK_OEM_6 = 0xDD
VK_OEM_7 = 0xDE
VK_OEM_8 = 0xDF
VK_OEM_AX = 0xE1
VK_OEM_102 = 0xE2
VK_ICO_HELP = 0xE3
VK_ICO_00 = 0xE4
VK_PROCESSKEY = 0xE5
VK_ICO_CLEAR = 0xE6
VK_OEM_RESET = 0xE9
VK_OEM_JUMP = 0xEA
VK_OEM_PA1 = 0xEB
VK_OEM_PA2 = 0xEC
VK_OEM_PA3 = 0xED
VK_OEM_WSCTRL = 0xEE
VK_OEM_CUSEL = 0xEF
VK_OEM_ATTN = 0xF0
VK_OEM_FINISH = 0xF1
VK_OEM_COPY = 0xF2
VK_OEM_AUTO = 0xF3
VK_OEM_ENLW = 0xF4
VK_OEM_BACKTAB = 0xF5
VK_ATTN = 0xF6
VK_CRSEL = 0xF7
VK_EXSEL = 0xF8
VK_EREOF = 0xF9
VK_PLAY = 0xFA
VK_ZOOM = 0xFB
VK_NONAME = 0xFC
VK_PA1 = 0xFD
VK_OEM_CLEAR = 0xFE
)

// Mouse button constants.
// https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str
const (
FROM_LEFT_1ST_BUTTON_PRESSED = 0x0001
RIGHTMOST_BUTTON_PRESSED = 0x0002
FROM_LEFT_2ND_BUTTON_PRESSED = 0x0004
FROM_LEFT_3RD_BUTTON_PRESSED = 0x0008
FROM_LEFT_4TH_BUTTON_PRESSED = 0x0010
)

// Control key state constaints.
// https://docs.microsoft.com/en-us/windows/console/key-event-record-str
// https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str
const (
CAPSLOCK_ON = 0x0080
ENHANCED_KEY = 0x0100
LEFT_ALT_PRESSED = 0x0002
LEFT_CTRL_PRESSED = 0x0008
NUMLOCK_ON = 0x0020
RIGHT_ALT_PRESSED = 0x0001
RIGHT_CTRL_PRESSED = 0x0004
SCROLLLOCK_ON = 0x0040
SHIFT_PRESSED = 0x0010
NO_CONTROL_KEY = 0x0000
)

// Mouse event record event flags.
// https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str
const (
CLICK = 0x0000
MOUSE_MOVED = 0x0001
DOUBLE_CLICK = 0x0002
MOUSE_WHEELED = 0x0004
MOUSE_HWHEELED = 0x0008
)

// Input Record Event Types
// https://learn.microsoft.com/en-us/windows/console/input-record-str
const (
FOCUS_EVENT = 0x0010
KEY_EVENT = 0x0001
MENU_EVENT = 0x0008
MOUSE_EVENT = 0x0002
WINDOW_BUFFER_SIZE_EVENT = 0x0004
)

// FocusEventRecord corresponds to the FocusEventRecord structure from the
// Windows console API.
// https://docs.microsoft.com/en-us/windows/console/focus-event-record-str
type FocusEventRecord struct {
// SetFocus is reserved and should not be used.
SetFocus bool
}

// KeyEventRecord corresponds to the KeyEventRecord structure from the Windows
// console API.
// https://docs.microsoft.com/en-us/windows/console/key-event-record-str
type KeyEventRecord struct {
// KeyDown specified whether the key is pressed or released.
KeyDown bool

// RepeatCount indicates that a key is being held down. For example, when a
// key is held down, five events with RepeatCount equal to 1 may be
// generated, one event with RepeatCount equal to 5, or multiple events
// with RepeatCount greater than or equal to 1.
RepeatCount uint16

// VirtualKeyCode identifies the given key in a device-independent manner
// (see
// https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes).
VirtualKeyCode uint16

// VirtualScanCode represents the device-dependent value generated by the
// keyboard hardware.
VirtualScanCode uint16

// Char is the character that corresponds to the pressed key. Char can be
// zero for some keys.
Char rune

// ControlKeyState holds the state of the control keys.
ControlKeyState uint32
}

// MenuEventRecord corresponds to the MenuEventRecord structure from the
// Windows console API.
// https://docs.microsoft.com/en-us/windows/console/menu-event-record-str
type MenuEventRecord struct {
CommandID uint32
}

// MouseEventRecord corresponds to the MouseEventRecord structure from the
// Windows console API.
// https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str
type MouseEventRecord struct {
// MousePosition contains the location of the cursor, in terms of the
// console screen buffer's character-cell coordinates.
MousePositon windows.Coord

// ButtonState holds the status of the mouse buttons.
ButtonState uint32

// ControlKeyState holds the state of the control keys.
ControlKeyState uint32

// EventFlags specify the type of mouse event.
EventFlags uint32
}

// WindowBufferSizeRecord corresponds to the WindowBufferSizeRecord structure
// from the Windows console API.
// https://docs.microsoft.com/en-us/windows/console/window-buffer-size-record-str
type WindowBufferSizeRecord struct {
// Size contains the size of the console screen buffer, in character cell
// columns and rows.
Size windows.Coord
}

// InputRecord corresponds to the INPUT_RECORD structure from the Windows
// console API.
//
// https://docs.microsoft.com/en-us/windows/console/input-record-str
type InputRecord struct {
// EventType specifies the type of event that helt in Event.
EventType uint16

// Padding of the 16-bit EventType to a whole 32-bit dword.
_ [2]byte

// Event holds the actual event data.
Event [16]byte
}

// FocusEvent returns the event as a FOCUS_EVENT_RECORD.
func (ir InputRecord) FocusEvent() FocusEventRecord {
return FocusEventRecord{SetFocus: ir.Event[0] > 0}
}

// KeyEvent returns the event as a KEY_EVENT_RECORD.
func (ir InputRecord) KeyEvent() KeyEventRecord {
return KeyEventRecord{
KeyDown: binary.LittleEndian.Uint32(ir.Event[0:4]) > 0,
RepeatCount: binary.LittleEndian.Uint16(ir.Event[4:6]),
VirtualKeyCode: binary.LittleEndian.Uint16(ir.Event[6:8]),
VirtualScanCode: binary.LittleEndian.Uint16(ir.Event[8:10]),
Char: rune(binary.LittleEndian.Uint16(ir.Event[10:12])),
ControlKeyState: binary.LittleEndian.Uint32(ir.Event[12:16]),
}
}

// MouseEvent returns the event as a MOUSE_EVENT_RECORD.
func (ir InputRecord) MouseEvent() MouseEventRecord {
return MouseEventRecord{
MousePositon: windows.Coord{
X: int16(binary.LittleEndian.Uint16(ir.Event[0:2])),
Y: int16(binary.LittleEndian.Uint16(ir.Event[2:4])),
},
ButtonState: binary.LittleEndian.Uint32(ir.Event[4:8]),
ControlKeyState: binary.LittleEndian.Uint32(ir.Event[8:12]),
EventFlags: binary.LittleEndian.Uint32(ir.Event[12:16]),
}
}

// WindowBufferSizeEvent returns the event as a WINDOW_BUFFER_SIZE_RECORD.
func (ir InputRecord) WindowBufferSizeEvent() WindowBufferSizeRecord {
return WindowBufferSizeRecord{
Size: windows.Coord{
X: int16(binary.LittleEndian.Uint16(ir.Event[0:2])),
Y: int16(binary.LittleEndian.Uint16(ir.Event[2:4])),
},
}
}

// MenuEvent returns the event as a MENU_EVENT_RECORD.
func (ir InputRecord) MenuEvent() MenuEventRecord {
return MenuEventRecord{
CommandID: binary.LittleEndian.Uint32(ir.Event[0:4]),
}
}
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