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Releases: cataclysmbnteam/Cataclysm-BN

Nightly 2024-11-10

11 Nov 02:29
d023fc3
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Nightly 2024-11-10 Pre-release
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  • PR: #5694 feat(balance): gain dodge experience at reduced rate on taking hits by chaosvolt

These are the outputs for the build of commit d023fc31efcfee48e5342a6da4c56a54459cf4bd

Nightly 2024-11-09

10 Nov 00:53
7ed817a
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Nightly 2024-11-09 Pre-release
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  • PR: #5690 feat: Added new floor sprites by thedyze
  • PR: #5689 feat(UI): New cursor sprites by thedyze

These are the outputs for the build of commit 7ed817aeedafe77ef9318a2de0a69038dde88625

Nightly 2024-11-08

09 Nov 00:48
eddd7f2
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Nightly 2024-11-08 Pre-release
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  • PR: #5683 feat: Large building new apartment start scenario by LucioFurnari
  • PR: #5684 feat: Change mall loading area spawn in large building scenario by LucioFurnari
  • PR: #5671 feat(content): Pockets, nomex padding by yay855
  • PR: #5686 feat(balance): Remove precise strike from cudgel by RoyalFox2140
  • PR: #5687 feat(balance): add support for clothing mods being modified by item volume, convert pocket mod to use that instead of thickness by chaosvolt

These are the outputs for the build of commit eddd7f2ba58f370677edeb58f3b841440a112c1a

Nightly 2024-11-07

08 Nov 00:50
d309c46
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Nightly 2024-11-07 Pre-release
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  • PR: #5679 feat(balance): Mutant-friendly cooling outfit by yay855
  • PR: #5676 feat(balance): Railgun rebalance by yay855
  • PR: #5682 fix: stop wander spawns from spawning inside doorways by RoyalFox2140

These are the outputs for the build of commit d309c4601054f2a005f0b1864f21a39e23df2b77

Nightly 2024-11-06

07 Nov 00:50
4a8b4fa
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Nightly 2024-11-06 Pre-release
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  • PR: #5674 feat: New/Updated door sprites by thedyze
  • PR: #5677 fix: don't make plated leather boots and helm massively more thick than intended by chaosvolt

These are the outputs for the build of commit 4a8b4faf07ebc999d31f1b6d90cdbef2b51be016

Nightly 2024-11-05

06 Nov 00:50
7e46150
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Nightly 2024-11-05 Pre-release
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  • PR: #5651 feat(balance): Buffed survivor armors, Plastic Armors by yay855
  • PR: #5665 feat(content): Add kimchi dishes to the game by NappingOcean
  • PR: #5673 feat(content): Add simple bimbibap by RobbieNeko

These are the outputs for the build of commit 7e461505694eb64452380ce26bbd2517d86e5136

Nightly 2024-11-04

05 Nov 00:50
764d1c0
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Nightly 2024-11-04 Pre-release
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  • PR: #5662 docs: Add base-devel to the .md by NappingOcean
  • PR: #5660 fix: cap max duration of triffid pollen, string-ify time amounts for venom effects by chaosvolt
  • PR: #5663 feat(content): add fish and green veggy to bibimbap by NappingOcean
  • PR: #5664 feat: new Brick wall sprites by thedyze
  • PR: #5652 feat(balance): no monotony penalty for stimulants or depressants by Soadreqm
  • PR: #5666 feat(balance): Update Dodge modifier calculations, books train you more by RoyalFox2140
  • PR: #5668 feat(balance): rare itemgroup has good items, only spawn it in armories by RoyalFox2140
  • PR: #5647 refactor: Remove usage of hp_part from bandaging and disinfection by Coolthulhu
  • PR: #5669 feat(balance): More useful spawns in military itemgroup by RoyalFox2140
  • PR: #5670 fix: Upgrade MacOS from 12 to 14 to avoid build failure by RoyalFox2140

These are the outputs for the build of commit 764d1c0522eb15184a68c9bc08d0b1b0f233b564

Nightly 2024-11-03

04 Nov 00:53
beb9401
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Nightly 2024-11-03 Pre-release
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  • PR: #5653 feat(content): Add bimbibap to the game by RobbieNeko
  • PR: #5649 feat(content): A heavier version of the shoddy laser, with autofire by Soadreqm
  • PR: #5650 fix: magazine_integral - The Final Fix??? by KheirFerrum
  • PR: #5655 fix(mods/no_hope): Inject to guns_pistol_common instead of drugdealer by chrsrns
  • PR: #5656 fix: add INDOORS flag to red, green and blue floors by Soadreqm
  • PR: #5657 feat: Extended sidewalk visuals by thedyze
  • PR: #5659 refactor: clean out map extra functions that've since been JSONized by chaosvolt

These are the outputs for the build of commit beb9401d48d93d02043a6a819fd69ae84403c4b0

Nightly 2024-11-02

03 Nov 00:55
bea1a3b
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Nightly 2024-11-02 Pre-release
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  • PR: #5642 feat(content): thermal electric survival outfit by yay855
  • PR: #5640 feat: Add portal animation by thedyze
  • PR: #5644 feat(content): add a new post-apoc profession for starting with scaleskin/tooth gear by chaosvolt
  • PR: #5645 fix: specify emcumbrance for acidchitin, plated leather, etc armor directly instead of using broken inheritance by chaosvolt
  • PR: #5646 feat(content): reimplement bone armor using heavy bones, additional post-apoc monster hunter profession, update chitin armor recipes for consistency by chaosvolt

These are the outputs for the build of commit bea1a3bf721d37770bf506f861715969405779f6

Nightly 2024-11-01

02 Nov 00:50
0d07af0
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Nightly 2024-11-01 Pre-release
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  • PR: #5638 feat(balance): stop requesting frames lost on deconstruct by RoyalFox2140
  • PR: #5641 fix: only display compatible magazines if they are not empty by scarf005
  • PR: #5643 fix(i18n): ignore lua translation errors by scarf005

These are the outputs for the build of commit 0d07af0745c8bd6427af15c6559ea9115fd99065