fix: AoE ammo hits NPCs once instead of spreading damage across all bodyparts #3470
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The following actions use a deprecated Node.js version and will be forced to run on node20: microsoft/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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The process 'C:\Program Files\Git\bin\git.exe' failed with exit code 128
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'initializing': conversion from '_Ty' to 'float', possible loss of data [D:\a\Cataclysm-BN\Cataclysm-BN\out\build\windows-tiles-sounds-x64-msvc\src\cataclysm-bn-tiles-common.vcxproj]
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'return': conversion from 'float' to '_Rx', possible loss of data [D:\a\Cataclysm-BN\Cataclysm-BN\out\build\windows-tiles-sounds-x64-msvc\src\cataclysm-bn-tiles-common.vcxproj]
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'argument': conversion from 'size_t' to 'int', possible loss of data (compiling source file D:\a\Cataclysm-BN\Cataclysm-BN\src\npcmove.cpp) [D:\a\Cataclysm-BN\Cataclysm-BN\out\build\windows-tiles-sounds-x64-msvc\src\cataclysm-bn-tiles-common.vcxproj]
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'initializing': conversion from '_Ty' to '_Ty2', possible loss of data [D:\a\Cataclysm-BN\Cataclysm-BN\out\build\windows-tiles-sounds-x64-msvc\src\cataclysm-bn-tiles-common.vcxproj]
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