Visual Language Maps for Robot Navigation
Chenguang Huang, Oier Mees, Andy Zeng, Wolfram Burgard
We present VLMAPs (Visual Language Maps), a spatial map representation in which pretrained visuallanguage model features are fused into a 3D reconstruction of the physical world. Spatially anchoring visual language features enables natural language indexing in the map, which can be used to, e.g., localize landmarks or spatial references with respect to landmarks – enabling zero-shot spatial goal navigation without additional data collection or model finetuning.
Try VLMaps creation and landmark indexing in
To begin on your own machine, clone this repository locally
git clone https://github.com/vlmaps/vlmaps.git
Install requirements:
$ conda create -n vlmaps python=3.8 -y # or use virtualenv
$ conda activate vlmaps
$ conda install jupyter -y
$ cd vlmaps
$ bash install.bash
git checkout demo
Start the jupyter notebook
$ jupyter notebook demo.ipynb
Use the master
branch
git checkout master
To build VLMaps for simulated environments, we manually collected 10 sequences of RGB-D videos among 10 scenes in Habitat simulator with Matterport3D dataset. We provide script and pose meta data to generate the RGB-D videos. Please follow the next few steps to generate the dataset.
Please check Dataset Download, sign the Terms of Use, and send to the responsible person to request the Matterport3D mesh for the use in Habitat simulator. The return email will attach a python script to download the data. Copy and paste the script to a file ~/download_mp.py
. Run the following to download the data:
cd ~
# download the data at the current directory
python2 download_mp.py -o . --task habitat
# unzip the data
unzip v1/tasks/mp3d_habitat.zip
# the data_dir is mp3d_habitat/mp3d
-
Configure the
config/generate_dataset.yaml
.- Change the value for
defaults/data_paths
inconfig/generate_dataset.yaml
todefault
. - Change the
habitat_scene_dir
andvlmaps_data_dir
inconfig/data_paths/default.yaml
according to the following steps. - Change the
habitat_scene_dir
to the downloaded Matterport3D dataset~/mp3d_habitat/mp3d
.# the structure of the habitat_scene_dir looks like this habitat_scene_dir |-5LpN3gDmAk7 | |-5LpN3gDmAk7.glb | |-5LpN3gDmAk7_semantic.ply | |-... |-gTV8FGcVJC9 | |-gTV8FGcVJC9.glb | |-gTV8FGcVJC9_semantic.ply | |-... |-jh4fc5c5qoQ | |-jh4fc5c5qoQ.glb | |-jh4fc5c5qoQ_semantic.ply | |-... ...
- Change the
vlmaps_data_dir
to downloaded dataset# the structure of the vlmaps_data_dir looks like this vlmaps_data_dir |-5LpN3gDmAk7_1 | |-poses.txt |-gTV8FGcVJC9_1 | |-poses.txt |-jh4fc5c5qoQ_1 | |-poses.txt ...
- Change
data_cfg.resolution.w
anddata_cfg.resolution.h
to adjust the resolution of the generated rgb, depth, and semantic images. - Change
rgb
,depth
, andsemantic
totrue
to generate corresponding data, and tofalse
to ignore corresponding data. - Change
camera_height
to change the height of camera relative to the robot base
# go to <REPO_ROOT>/dataset of this repository cd dataset # the generated dataset will be in the same python generate_dataset.py
- Change the value for
Run the following code to collect your own data (for example for scene gTV8FGcVJC9
):
python dataset/collect_custom_dataset.py scene_names=["gTV8FGcVJC9"]
The generated data folder will be <scene_name>_<id>
under vlmaps_data_dir
in config/data_paths/default.yaml
(If you already set the data_paths
to default
). The <scene_name>
is gTV8FGcVJC9
for the above command, and the <id>
depends on the existing data folders for this scene. If gTV8FGcVJC9_1
exists, then the new folder name will be gTV8FGcVJC9_2
.
-
Change the value for
defaults/data_paths
inconfig/map_creation_cfg.yaml
todefault
. -
Change the
habitat_scene_dir
andvlmaps_data_dir
inconfig/data_paths/default.yaml
according to the steps in the Generate Dataset section above. -
Run the following command to build the VLMap. The code builds a 3D map where each voxel contains the LSeg embedding.
cd application python create_map.py
- Change the scene you want to generate VLMap for by changing
scene_id
(0-9) inconfig/map_creation_cfg.yaml
- Customize the map by changing the parameters in
config/params/default.yaml
- Change the resolution of the map by changing
cs
(cell size in meter) andgs
(grid size)
- Change the resolution of the map by changing
- Customize the camera pose and base pose by changing
config/vlmaps.yaml
. Change thepose_info
section.pose_type
means the type of poses stored inposes.txt
files. Currently we only supportmobile_base
which means the poses are the poses for the base. But you can implementcamera
if you want.camera_height
means the camera height relative to the base. Change it if you set different camera height when you generate the dataset.base2cam_rot
means the row-wise flattened rotation matrix from robot base to the camera coordinate frame (z forward, x right, y down).base_forward_axis
,base_left_axis
,base_up_axis
: your robot base coordinate. They mean what is the coordinate of the forward unit vector [1, 0, 0] projected into your robot base frame, the coordinate of the left unit vector [0, 1, 0] projected into your robot base frame, the coordinate of the upward unit vector [0, 0, 1] projected into your robot base frame.
- Other settings in
config/vlmaps.yaml
cam_calib_mat
is the flattened camera intrinsics matrixdepth_sample_rate
: we only back project randomly sampledh * w / depth_sample_rate
pixels at each frame. You can change this to a higher value to increase the mapping speed at the cost of having a sparser point cloud at each frame.
-
Change the value for
defaults/data_paths
inconfig/map_indexing_cfg.yaml
todefault
. -
Change the
habitat_scene_dir
andvlmaps_data_dir
inconfig/data_paths/default.yaml
according to the steps in the Generate Dataset section above. -
Run the following command to index a VLMap you built
cd application python index_map.py
- Change the file
config/map_indexing_cfg.yaml
decay_rate
: set the heatmap decay rate. When it is smaller, the transition of the heat is clearer and covers larger area.index_2d
: set it toTrue
to visualize 2D heatmap. Set it toFalse
to visualize 3D heatmap.init_categories
: set it toTrue
to provide a fix list of categories (MatterPort3D categories) to pick from indexing (for details you can check vlmaps/utils/matterport3d_categories.py). When you query with your text, the code will use GPT to find the nearest category in the fixed list. Set it toFalse
to just use your input query for indexing. If you set it toTrue
, you need to set an environment variableOPENAI_KEY
to your OPENAI API tokens by runningOPENAI_KEY=xxx
in your terminal.
In order to test object goal navigation and spatial goal navigation tasks with our method, you need to setup an OpenAI API account with the following steps:
- Sign up an OpenAI account, login your account, and bind your account with at least one payment method.
- Get you OpenAI API keys, copy it.
- Open your
~/.bashrc
file, paste a new lineexport OPENAI_KEY=<your copied key>
, and save the file.
- Run object goal navigation. The code will load tasks specified in
<scene_folder>/object_navigation_tasks.json
. The results will be saved in<scene_folder>/vlmap_obj_nav_results/
.cd application/evaluation python evaluate_object_goal_navigation.py
- To compute the final metrics, run the following:
cd application/evaluation python compute_object_goal_navigation_metrics.py
- Config
config/object_goal_navigation_cfg.json
.- Modify
nav/vis
totrue
to visualize navigation results (POV, topdown trajectory, predicted goal etc.). - Modify
scene_id
to either a number (0~9) or a list[0,1,3]
to specify which scene to evaluate.
- Modify
- Run spatial goal navigation. The code will load tasks specified in
<scene_folder>/spatial_goal_navigation_tasks.json
. The results will be saved in<scene_folder>/vlmap_spatial_nav_results/
. Modifynav/vis
totrue
inconfig/spatial_goal_navigation_cfg.json
to visualize navigation results (POV, topdown trajectory, predicted goal etc.)cd application/evaluation python evaluate_spatial_goal_navigation.py
- To compute the final metrics, run the following:
cd application/evaluation python compute_spatial_goal_navigation_metrics.py
- Config
config/spatial_goal_navigation_cfg.json
.- Modify
nav/vis
totrue
to visualize navigation results (POV, topdown trajectory, predicted goal etc.). - Modify
scene_id
to either a number (0~9) or a list[0,1,3]
to specify which scene to evaluate.
- Modify
If you find the dataset or code useful, please cite:
@inproceedings{huang23vlmaps,
title={Visual Language Maps for Robot Navigation},
author={Chenguang Huang and Oier Mees and Andy Zeng and Wolfram Burgard},
booktitle = {Proceedings of the IEEE International Conference on Robotics and Automation (ICRA)},
year={2023},
address = {London, UK}
}
- Refactor Other Mappings
- gradcam_map.py
- clip_map.py
- gtmap.py
- Improve Navigation Stack (Looking for Contributions from the Community)
- the code currently uses
pyvisgraph
to build covisibility graph based on an obstacle map for navigation, which often leads to getting stuck or collisions when the robot navigates at the corner of objects (like the corner of the table). The current solution is to dilate the obstacle map before building the covisibility graph, but this will leads to closing of narrow passages (half-open door becomes closed door). I am happy to discuss solutions to this. - navigation stack on real robot with LiDAR, RGBD camera and other sensors.
- the code currently uses
MIT License