Skip to content

Commit

Permalink
Added subchapters about roughness and luminosity
Browse files Browse the repository at this point in the history
  • Loading branch information
buddhi1980 committed Oct 27, 2020
1 parent 4be0ac3 commit c755f66
Show file tree
Hide file tree
Showing 2 changed files with 27 additions and 2 deletions.
Binary file added img/manual/media/material_luminosity.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
29 changes: 27 additions & 2 deletions mandelbulber2/manual/chapters/materials.tex
Original file line number Diff line number Diff line change
Expand Up @@ -332,9 +332,33 @@ \subsection{Specular highlights}\label{materials-specular}

\end{description}

\subsection{Rough surface}\label{materials-roughness}

\emph{Rough surface} property randomizes direction of reflected and refracted light. This effect gives very good results when is used with high reflectance. To get blurred reflections it is recommended to enable \emph{Monte Carlo algorithm} in \emph{Effect / Ray-tracing} tab. \emph{Roughness} parameter controls intensity of the effect.

\threeImagesWithTwoCaptionsFullWidth
{img/manual/media/material_rougness_0.png}
{roughness = 0}
{material-surface-roughness-0}
{img/manual/media/material_rougness_001.png}
{roughness = 0.01}
{material-surface-roughness-001}
{img/manual/media/material_rougness_01.png}
{roughness = 0.1}
{material-surface-roughness-01}

\subsection{Luminosity}\label{materials-luminosity}

\subsection{Roughness}\label{materials-roughness}
\emph{Luminosity} property makes surface bright even when the object is not illuminated by any light source. When emph{Monte Carlo algorithm} and \emph{Calculate MC global illumination} are enabled, objects with high luminosity can illuminate other objects on the scene.

\begin{description}
\item[Luminosity] defines intensity of the effect. To get effect of illumination of scene in\emph{ MC Global Illumination} mode, \emph{luminosity} value has to be very high (about 5 - 100).
\item[Luminosity color] defines color of emitted light
\end{description}

\simpleImageWithCaptionThirdWidth{img/manual/media/material_luminosity.png}
{High luminosity values (about 5) and enabled MC global illumination}
{material-luminosity}{H}

\subsection{Reflectance}\label{materials-reflectance}

Expand Down Expand Up @@ -372,7 +396,8 @@ \subsubsection{Normal Mode Color (single formula mode and boolean mode)}\label{m
\begin{lstlisting}
colorIndex = colorMin * constant;
\end{lstlisting}


%TODO it is too much detailed. Average user don't need to know what is in the code.

a) case coloringFunctionDefault: constant = 5000; (the most commonly assigned).

Expand Down

0 comments on commit c755f66

Please sign in to comment.