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mclarekin committed Oct 20, 2020
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Expand Up @@ -221,8 +221,17 @@ \subsection{Common options for textures}\label{materials-textures}

\subsection{Advanced parameters of materials}\label{materials-advanced}

Coloring of a fractal can be derived from the information that is available throughout the iteration process.
The simplest is coloring a point based on the original location of the point.
Next is coloring a point based on the final location of the point at termination of the iteration process.
However we can derive more complex algorithms based on data obtained during the iteration process (e.g orbit trap algorithms and auxColor algorithms).
All of the above can be used together to form even more complicated algorithms (e.g Mandelbox coloring options below).

\subsubsection{Color by numbers}\label{materials-color by numbers}

Color by numbers is a mathematical approach (which also helps with fractal calculation diagnostics).
if the Color Speed is at default 1.0, then a calculated colorValue of 2.5 will assign the color at a distance of 2.5 along the palette gradient.

\subsubsection{Mandelbox coloring options}\label{materials-mandelbox}


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