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Added subchapter about iridescence effect
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buddhi1980 committed Oct 28, 2020
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40 changes: 40 additions & 0 deletions mandelbulber2/manual/chapters/materials.tex
Original file line number Diff line number Diff line change
Expand Up @@ -347,6 +347,46 @@ \subsection{Rough surface}\label{materials-roughness}
{roughness = 0.1}
{material-surface-roughness-01}

\subsection{Iridescence}\label{materials-iridescence}

\emph{Iridescence} effect creates gradual change color as the angle of view or the angle of illumination changes. In nature this phenomenon is visible on soap bubbles or on seashell nacre.
Iridescence in visible on specular highlights, glossy or transparent surfaces.

\simpleImageWithCaptionThirdWidth{img/manual/media/material_iridescence.png}
{Example of iridescence effect}
{material-iridescence-example}{H}

In most of cases default parameters of iridescence effect gives satisfactory results, but there are two parameters which control this effect.

\begin{description}
\item[Intensity] controls visibility of iridescence effect

\threeImagesWithTwoCaptionsFullWidth
{img/manual/media/material_iridescence_intensity_1.png}
{iridescence intensity = 1}
{material-iridescence-intensity-1}
{img/manual/media/material_iridescence_intensity_2.png}
{iridescence intensity = 2}
{material-iridescence-intensity-2}
{img/manual/media/material_iridescence_intensity_4.png}
{iridescence intensity = 4}
{material-iridescence-intensity-4}

\item[Subsurface relative thickness] controls simulated thickness of layer where iridescence is created. Higher value causes more frequent color changes but effect is weaker.

\threeImagesWithTwoCaptionsFullWidth
{img/manual/media/material_iridescence_thickness_05.png}
{Subsurface relative thickness = 0.5}
{material-iridescence-thickness-05}
{img/manual/media/material_iridescence_thickness_1.png}
{Subsurface relative thickness = 1}
{material-iridescence-thickness-1}
{img/manual/media/material_iridescence_thickness_2.png}
{Subsurface relative thickness = 2}
{material-iridescence-thickness-2}

\end{description}

\subsection{Luminosity}\label{materials-luminosity}

\emph{Luminosity} property makes the surface bright even when the object is not illuminated by any light source. When \emph{Monte Carlo algorithm} and \emph{Calculate MC global illumination} are enabled, objects with high luminosity can illuminate other objects in the scene.
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