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Update Act/Nut lib
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brliron committed Jan 24, 2020
1 parent d0a9ce8 commit de30536
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2 changes: 1 addition & 1 deletion build-all.sh
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Expand Up @@ -16,7 +16,7 @@ done

# Copy binaries
mkdir -p 135tk
cp Act-Nut-lib/libactnut.dll Act-Nut-lib/print-act-nut.exe 135tk
cp Act-Nut-lib/libactnut.dll Act-Nut-lib/print-act-nut.exe Act-Nut-lib/libactnut64.dll Act-Nut-lib/print-act-nut-64.exe 135tk
cp bmpfont/bmpfont_extract.exe bmpfont/bmpfont_convert.exe bmpfont/bmpfont_create.exe bmpfont/bmpfont_create_gdi.dll bmpfont/bmpfont_create_gdiplus.dll 135tk
cp nhtextool/nhtextool.exe 135tk
cp orig_135tk/* 135tk
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2 changes: 2 additions & 0 deletions readme.md
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Expand Up @@ -26,6 +26,8 @@ You have an example in [the thcrap source code](https://github.com/thpatch/thcra

Look at [main.cpp](https://github.com/thpatch/Act-Nut-lib/blob/master/main.cpp) and the header files for more examples.

The Makefile builds 2 copies of the lib and executable: print-act-nut and libactnut are for 32-bits nut files (most of them), and print-act-nut-64 and libactnut64 are for 64-bits nut files (from the PS4 version of ULiL). Note that print-act-nut-64 and libactnut64 can be used on a 32-bits computer.

## bmpfont (by brliron)
Touhou 15.5 decided to use bitmap fonts instead of rendering texts with a TTF font. The bitmap font provided by the game supports only Japanese and some latin characters, so we have to provide a different font for translations.

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