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fix: ambiguity between Extended.BitmapFont and Content.BitmapFont
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agaertner committed Sep 22, 2023
1 parent c9114ac commit 054a9c9
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Showing 5 changed files with 14 additions and 263 deletions.
167 changes: 0 additions & 167 deletions Blish HUD/Controls/Book.cs

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78 changes: 0 additions & 78 deletions Blish HUD/Controls/Page.cs

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11 changes: 4 additions & 7 deletions Blish HUD/Controls/_Types/CachedStringRender.cs
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.ServiceModel;
using Blish_HUD;
using Blish_HUD.Content;
using Blish_HUD.Content;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended.BitmapFonts;
using System;
using System.Collections.Concurrent;
using BitmapFont = MonoGame.Extended.BitmapFonts.BitmapFont;

namespace Blish_HUD.Controls {
public class CachedStringRender : IDisposable {
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7 changes: 3 additions & 4 deletions Blish HUD/Controls/_Types/FormattedLabelPart.cs
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@@ -1,8 +1,7 @@
using System;
using Blish_HUD.Content;
using Blish_HUD.Content;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended.BitmapFonts;
using System;
using BitmapFont = MonoGame.Extended.BitmapFonts.BitmapFont;

namespace Blish_HUD.Controls {
internal class FormattedLabelPart : IDisposable {
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14 changes: 7 additions & 7 deletions Blish HUD/GameServices/ContentService.cs
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@@ -1,14 +1,14 @@
using System;
using System.Collections.Concurrent;
using System.IO;
using System.IO.Compression;
using System.Text.RegularExpressions;
using Blish_HUD.Content;
using Blish_HUD.Content;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended.BitmapFonts;
using System;
using System.Collections.Concurrent;
using System.IO;
using System.IO.Compression;
using System.Text.RegularExpressions;
using BitmapFont = MonoGame.Extended.BitmapFonts.BitmapFont;

namespace Blish_HUD {

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