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adds GDK Xbox d3d12 compatibility with dxgi wrapper #2949
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planeParameters.ResourceCount = 1; | ||
planeParameters.ppResources = &m_backBufferColor[m_backBufferColorIdx]; | ||
DX_CHECK(m_cmd.m_commandQueue->PresentX(1, &planeParameters, 0)); | ||
if (m_framePipelineToken != D3D12XBOX_FRAME_PIPELINE_TOKEN_NULL) { |
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Fix indent + brace goes to next line...
@@ -317,6 +317,7 @@ namespace bgfx | |||
std::atomic<bool> g_suspendRequested = false; | |||
std::atomic<bool> g_suspendComplete = false; | |||
std::atomic<bool> g_resumeRequested = false; | |||
std::atomic<bool> g_resumeComplete = true; |
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bgfx is not using STL.
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I'm removing the pull request. Will resubmit once I have a chance to replace std::atomic and the game passes certicication.
I will resubmit once I can remove std::atomic. Closing it for now. |
Requires
GENie PR: bkaradzic/GENie#547
BX PR: bkaradzic/bx#288
Original code by devonsoft.