Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tier levels #76

Merged
merged 14 commits into from
Aug 22, 2024
Merged
Show file tree
Hide file tree
Changes from 9 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
176 changes: 139 additions & 37 deletions games/achievements.py
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
import datetime
import zoneinfo
from enum import StrEnum

from django.db.models import Q

Expand All @@ -11,13 +12,22 @@
TIMEZONE_FILENAME = zoneinfo._tzpath.find_tzfile("Europe/Copenhagen")
with open(TIMEZONE_FILENAME, "rb") as f:
TIMEZONE_DATA = zoneinfo._common.load_data(f)

VALID_DATES = filter(lambda t: t > 0, TIMEZONE_DATA[1])
tyilo marked this conversation as resolved.
Show resolved Hide resolved
DST_TRANSITION_TIMES = [
datetime.datetime.fromtimestamp(t, tz=datetime.timezone.utc)
for t in TIMEZONE_DATA[1]
datetime.datetime.fromtimestamp(t, tz=datetime.timezone.utc) for t in VALID_DATES
]


class AchievementLevel(StrEnum):
"""Each level must correspond to a style in styles.css"""

GOLD = "gold"
SILVER = "silver"
BRONZE = "bronze"
BASE = "base"
NO_LEVEL = "no_level"


class AchievementMetaClass(type):
def __init__(self, name, *args, **kwargs):
super().__init__(name, *args, **kwargs)
Expand All @@ -29,7 +39,7 @@ class Achievement(metaclass=AchievementMetaClass):
__slots__ = ["name", "description", "icon"]

@staticmethod
def has_achieved(user):
def get_level(user):
raise NotImplementedError

@staticmethod
Expand All @@ -42,101 +52,193 @@ class DNFAchievement(Achievement):
description = "Participated in a game that completed, where you didn't"
icon = "coffin.svg"

def has_achieved(user):
return (
def get_level(user):
if (
user.gameplayer_set.filter(dnf=True)
.filter(game__dnf=False, game__end_datetime__isnull=False)
.exists()
)
):
return AchievementLevel.GOLD
return AchievementLevel.NO_LEVEL


class Top10Achievement(Achievement):
name = "Top 10"
description = "Placed top 10 total sips in a season"
class TopAchievement(Achievement):
name = "Top"
description = "Placed top (10/5/3/1) total sips in a season"
icon = "trophy-cup.svg"

def has_achieved(user):
def get_level(user):
current_season = Season.current_season()
highest_rank = AchievementLevel.NO_LEVEL

for i in range(1, current_season.number): # Exclude current season
top10 = (
PlayerStat.objects.filter(season_number=i)
.order_by("-total_sips")[:10]
.values("user")
)
if {"user": user.id} in top10:
return True

return False
top5 = top10[:5]
top3 = top10[:3]
top = top10[:1]
tyilo marked this conversation as resolved.
Show resolved Hide resolved

if {"user": user.id} in top:
highest_rank = AchievementLevel.GOLD
elif {"user": user.id} in top3:
if highest_rank != AchievementLevel.GOLD:
highest_rank = AchievementLevel.SILVER
elif {"user": user.id} in top5:
if (
highest_rank != AchievementLevel.GOLD
or highest_rank != AchievementLevel.SILVER
):
highest_rank = AchievementLevel.BRONZE
elif {"user": user.id} in top10:
if (
highest_rank != AchievementLevel.GOLD
or highest_rank != AchievementLevel.SILVER
or highest_rank != AchievementLevel.BRONZE
):
highest_rank = AchievementLevel.BASE

return highest_rank


class FastGameAchievement(Achievement):
name = "Fast Game"
description = "Finished a game in less than 30 minutes"
description = "Finished a game in less than (30/20/15/10) minutes"
icon = "stopwatch.svg"

def has_achieved(user):
return (
def get_level(user):
if (
Game.add_durations(
Game.objects.filter(
gameplayer__in=user.gameplayer_set.filter(
dnf=False, game__dnf=False
)
)
)
.filter(duration__lt=datetime.timedelta(minutes=10))
.exists()
):
return AchievementLevel.GOLD
elif (
Game.add_durations(
Game.objects.filter(
gameplayer__in=user.gameplayer_set.filter(
dnf=False, game__dnf=False
)
)
)
.filter(duration__lt=datetime.timedelta(minutes=15))
.exists()
):
return AchievementLevel.SILVER
elif (
Game.add_durations(
tyilo marked this conversation as resolved.
Show resolved Hide resolved
Game.objects.filter(
gameplayer__in=user.gameplayer_set.filter(
dnf=False, game__dnf=False
)
)
)
.filter(duration__lt=datetime.timedelta(minutes=20))
.exists()
):
return AchievementLevel.BRONZE
elif (
Game.add_durations(
Game.objects.filter(
gameplayer__in=user.gameplayer_set.filter(dnf=False).filter(
game__dnf=False
gameplayer__in=user.gameplayer_set.filter(
dnf=False, game__dnf=False
)
)
)
.filter(duration__lt=datetime.timedelta(minutes=30))
.exists()
)
):
return AchievementLevel.BASE
else:
return AchievementLevel.NO_LEVEL


class DanishDSTAchievement(Achievement):
name = "DST"
description = "Participated in a game, while a DST transition happened in Denmark"
icon = "backward-time.svg"

def has_achieved(user):
def get_level(user):
query = Q()
for dt in DST_TRANSITION_TIMES:
query |= Q(start_datetime__lt=dt, end_datetime__gt=dt)

return user.games.filter(query).exists()
if user.games.filter(query).exists():
return AchievementLevel.BASE
return AchievementLevel.NO_LEVEL


class TheBarrelAchievement(Achievement):
name = "The Barrel"
description = "Consumed 100 beers in-game"
description = "Consumed (100/1000/2000/4000) beers in-game"
icon = "barrel.svg"

def has_achieved(user):
return (user.stats_for_season(all_time_season).total_sips / 14) >= 100
def get_level(user):
total_sips = user.stats_for_season(all_time_season).total_sips / 14
if total_sips >= 4000:
return AchievementLevel.GOLD
elif total_sips >= 2000:
return AchievementLevel.SILVER
elif total_sips >= 1000:
return AchievementLevel.BRONZE
elif total_sips >= 100:
return AchievementLevel.BASE
return AchievementLevel.NO_LEVEL


class BundeCampAchievement(Achievement):
name = "Chug Camp"
description = "Got 50 chugs in-game"
description = "Got (50/100/250/500) chugs in-game"
icon = "ace.svg"

def has_achieved(user):
return user.stats_for_season(all_time_season).total_chugs >= 50
def get_level(user):
total_chugs = user.stats_for_season(all_time_season).total_chugs
if total_chugs >= 500:
return AchievementLevel.GOLD
elif total_chugs >= 250:
return AchievementLevel.SILVER
elif total_chugs >= 100:
return AchievementLevel.BRONZE
elif total_chugs >= 50:
return AchievementLevel.BASE
return AchievementLevel.NO_LEVEL


class StudyHardAchievement(Achievement):
name = "Study Hard"
description = (
"Spend at least the amount of time corresponding to 2.5 ECTS in game (56 hours)"
)
description = "Spend at least the amount of time corresponding to (2.5/Quarter/Semester/Year) ECTS in game"
tyilo marked this conversation as resolved.
Show resolved Hide resolved
icon = "diploma.svg"

def has_achieved(user):
return user.stats_for_season(all_time_season).approx_ects >= 2.5
def get_level(user):
ects = user.stats_for_season(all_time_season).approx_ects
if ects >= 60:
return AchievementLevel.GOLD
elif ects >= 30:
return AchievementLevel.SILVER
elif ects >= 15:
return AchievementLevel.BRONZE
elif ects >= 2.5:
return AchievementLevel.BASE
return AchievementLevel.NO_LEVEL


class PilfingerAchievement(Achievement):
name = "Pilfinger"
description = "Stille stille stille, Pille pille pille"
icon = "pilfinger.jpg"

def has_achieved(user):
return user.id == 2030
def get_level(user):
if user.id == 2030:
return AchievementLevel.GOLD
return AchievementLevel.NO_LEVEL

def is_hidden(user):
return not PilfingerAchievement.has_achieved(user)
return PilfingerAchievement.get_level(user) != AchievementLevel.GOLD
25 changes: 23 additions & 2 deletions web/static/css/styles.css
Original file line number Diff line number Diff line change
Expand Up @@ -168,11 +168,32 @@ tr.in-game a {
margin: 12px;
height: 90px;
width: 90px;
background-color: black;
}

.achievements img.no_level {
opacity: 0.2;
}

.achievements img.active {
opacity: 1;
.achievements img.base {
}

.achievements img.bronze {
border-color: #cd7f32;
border-style: solid;
border-width: 5px;
}

.achievements img.silver {
border-color: #c0c0c0;
border-style: solid;
border-width: 5px;
}

.achievements img.gold {
border-color: #d4af37;
border-style: solid;
border-width: 5px;
}

.invalid-feedback {
Expand Down
2 changes: 1 addition & 1 deletion web/templates/player_detail.html
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ <h4><i class="fas fa-trophy"></i> Achievements</h4>
<div class="container">
<div class="row achievements">
{% for achievement in achievements %}
<img class="rounder{% if achievement.achieved %} active{% endif %}" src="{{ achievement.icon_url }}" title="{{ achievement.name }}: {{ achievement.description }}">
<img class="rounder {{ achievement.level }}" src="{{ achievement.icon_url }}" title="{{ achievement.name }}: {{ achievement.description }}">
{% endfor %}
</div>
</div>
Expand Down
6 changes: 2 additions & 4 deletions web/views.py
Original file line number Diff line number Diff line change
Expand Up @@ -2,9 +2,7 @@
import random
import re
from collections import Counter
from collections.abc import Iterable
from urllib.parse import urlencode

from django.contrib import messages
from django.contrib.auth import update_session_auth_hash
from django.contrib.auth.mixins import LoginRequiredMixin
Expand Down Expand Up @@ -292,7 +290,7 @@ def get_context_data(self, **kwargs):

context["achievements"].append(
{
"achieved": achievement.has_achieved(self.object),
"level": achievement.get_level(self.object),
"name": achievement.name,
"description": achievement.description,
"icon_url": static(f"achievements/{achievement.icon}"),
Expand Down Expand Up @@ -444,7 +442,7 @@ class GamesFeed(Feed):
link = "/games/"
decription = "Feed for every game of Academy started."

def items(self) -> Iterable[Game]:
def items(self):
tyilo marked this conversation as resolved.
Show resolved Hide resolved
return Game.objects.all()[:50]

def item_title(self, item: Game) -> str:
Expand Down