-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
7557859
commit e6147b2
Showing
4 changed files
with
121 additions
and
44 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,90 @@ | ||
import create from "zustand"; | ||
import { Player } from "../../../../models/player"; | ||
import { GameMode } from "../../components/GameModeSelector"; | ||
|
||
interface NewGameState { | ||
ready: boolean; | ||
numberOfPlayers: number; | ||
gameMode: GameMode; | ||
players: Player[]; | ||
playerReady: boolean[]; | ||
} | ||
|
||
interface NewGameAction { | ||
SetNumberOfPlayers: (value: number) => void; | ||
SetGameMode: (value: GameMode) => void; | ||
SetPlayer(index: number, player: Player): void; | ||
RemovePlayer(index: number): void; | ||
SetPlayerReady(index: number, ready: boolean): void; | ||
} | ||
|
||
const initialState: NewGameState = { | ||
ready: false, | ||
numberOfPlayers: 4, | ||
gameMode: "normal", | ||
players: [], | ||
playerReady: [], | ||
}; | ||
|
||
const useNewGameForm = create<NewGameState & NewGameAction>()( | ||
(set, get) => ({ | ||
...initialState, | ||
|
||
SetNumberOfPlayers: (value: number) => { | ||
const { players, playerReady } = get(); | ||
|
||
set((state) => ({ numberOfPlayers: value })); | ||
|
||
if (value < players.length) { | ||
set((state) => ({ players: players.slice(0, value) })); | ||
set((state) => ({ playerReady: playerReady.slice(0, value) })); | ||
} else { | ||
set((state) => ({ | ||
players: [ | ||
...players, | ||
...Array(value - players.length).fill({ | ||
name: "", | ||
}), | ||
], | ||
})); | ||
set((state) => ({ | ||
playerReady: [ | ||
...playerReady, | ||
...Array(value - playerReady.length).fill(false), | ||
], | ||
})); | ||
} | ||
}, | ||
|
||
SetGameMode: (value: GameMode) => { | ||
set((state) => ({ gameMode: value })); | ||
}, | ||
|
||
SetPlayer: (index: number, player: Player) => { | ||
set((state) => { | ||
const players = [...state.players]; | ||
players[index] = player; | ||
return { players }; | ||
}); | ||
}, | ||
|
||
RemovePlayer: (index: number) => { | ||
set((state) => { | ||
const players = [...state.players]; | ||
players.splice(index, 1); | ||
return { players }; | ||
}); | ||
}, | ||
|
||
SetPlayerReady: (index: number, ready: boolean) => { | ||
set((state) => { | ||
const playerReady = [...state.playerReady]; | ||
playerReady[index] = ready; | ||
|
||
return { playerReady, ready: playerReady.every((ready) => ready) }; | ||
}); | ||
}, | ||
}) | ||
); | ||
|
||
export default useNewGameForm; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters