glTFast 3.2.0
Added
- Support for animations via Unity's legacy animation system (
Animation
component; #124)
Fixed
- Image format is properly detected from URIs with HTTP queries (thanks JonathanB-Vobling for #160; fixes #158)
- Unlit shaders are now correctly assigned for double-sided variants (thanks @hybridherbst for #163)
- Sample code for custom defer agent is now thread safe (fixes #161)
- Meshes with two UV sets and vertex colors now work (fixes #162)