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Material inspector: texture rotation value (in degrees) for both built-in and Shader Graph materials
GltfAsset now provides a streamingAssets option (default is off), for loading relative paths from the StreamingAssets folder
GameObjectBoundsInstantiator, a derived version of GameObjectInstantiator that calculates the glTF's axis-aligned bounding box
GltfBoundsAsset, a derived version of GltfAsset that adds a BoxCollider to instantiations
Render Tests: Minimize chance of visual regression by checking import results against reference images
Changed
Texture transform UV rotation: Using standard _ST property (Scale-Translation) by default. When rotation is enabled, scale values act as m00/m11 values of 2-by-2 rotation/scale matrix and are supplemented by two rotation values (for m01/m10).
Textures that fail to load don't cause the whole loading process to fail (thanks @Bersaelor for #117)
Unit Tests: Sample model list is now part of GltfSampleSet objects and not loaded from text file anymore
Fixed
Removed shader compiler warnings for built-in shaders
Removed compiler warnings in Unity 2020.1/2020.2
Changes to materials (in custom shader GUI) are saved now
Invalid matrix error. ValidTRS reports error in matrix data that does look correct (fixes #116)
Removed potential memory leak warnings by allocating all buffers permanently (#115)