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Gamepad Firmware
Florian Dollinger edited this page May 3, 2019
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1 revision
C:/Program Files/WindowsApps/Microsoft.XboxDevices_300.1809.28002.0_x64__8wekyb3d8bbwe/045E_02EA_Manifest.bin
Block Map: Program%20Files/WindowsApps/Microsoft.XboxDevices_300.1809.28002.0_x64__8wekyb3d8bbwe/AppxBlockMap.xml
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It should be somehow possible to communicate to the MCU via an console (JTAG, I2C, UART,...). I think so because the firmware contains sections like this (which you can see using any hex editor).
1 -> displays Systicker
th -> displays ThumbSticks
tr -> displays Triggers
b -> displays Buttons
off -> Motor Off
rr -> Rumble Right Motor
dma1 -> Test DMA1
i2cw -> Test I2C Write
i2cr -> Test I2C Read
time -> Test EnqueueDelta timer
queue -> Display completion queue
memread -> Read 4 bytes: memread 0x<addr>
memwrite -> Write 4 bytes: memwrite 0x<addr> 0x<val>
gpioget -> Mux and read GPIO value: gpioget <pin table index>
gpioset -> Mux and set GPIO value: gpioset <pin table index> <1|0>
ver -> Returns the FW version
ssusb -> Set device state to USB
n9test -> N9 Dawn test command: n9test dawn,<val>,<val>,<val>
trace -> Trace command: trace <MOD> <Trace Mask>